PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox |

News | Reviews | Previews | Features | Classics | Goodies | Anime | Video (NEW!)



only search AE

 

Platform

Xbox

 

Genre

Action Adventure

 

Publisher

Hip Interactive

 

Developer

Blue 52

 

ESRB

T (Teen)

 

Released

April 22, 2005

 

 

- Decent voice acting
- Some cool moves
- Lock picking & computer hacking are done well

 

 

- Lacks originality
- Lack luster visuals
- Boring enemies and stupid enemies
- Competition is too strong

 

 

Review: Splinter Cell (XB)

Review: Splinter Cell - Pandora Tomorrow (XB)

Review: Splinter Cell - Chaos Theory (PS2)

 

Newsletter

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

Stolen

Score: 4.0 / 10

 

stolen review          stolen review

 

The Splinter Cell series has set the bar for stealth action adventure game available on the Xbox. Stolen is a new game from Hip Interactive, which is truly inspired by Splinter Cell, but the sad fact is that it plays like a cheap rip off. (Which, I suppose it is at $20US.)

Instead of playing a government agent like in Splinter Cell, you play a female thief named Anya. And rather than saving the world you’re tasked with stealing high-priced items. That’s probably where the differences end between Stolen and Splinter Cell.

One of the first things you’ll probably notice about Stolen is the lack of enemy variation. Most of the guards are overweight and lack simple intelligence. Like

Advertisement

 


 

- Xbox Game Reviews

- Action Game Reviews

Splinter Cell, staying stealthy is the key to success, or at least is supposed to be. Whenever you’re spotted by an enemy or camera it’s rather easy to hide in one spot and the guards stop looking for you rather quickly. In the shadows you can easily walk by guards and create a lot of noise and the enemies don’t react properly at all.

In terms of combat, Stolen stays on the simple side of things –

Advertisement

it’s basically controlled by one button. You can run up to an enemy and keep doing one button presses. Unfortunately engaging an enemy through hand to hand combat is also useless since it doesn’t kill the enemy, instead it knocks them out and they shortly regain consciousness. After the enemies regain consciousness they usually walk away as if nothing happened to them. The hand to hand combat also grows stale rather quickly.

 

stolen review         stolen review


Your character, Anya, has some cool abilities like lock picking, computer hacking and acrobatic skills. In fact if there is one place where Stolen has the edge over Splinter Cell it’s probably the minor gameplay mechanics like lock picking and computer hacking which are done rather well. In terms of being acrobatic, Anya can run up walls and swing off poles.

Stolen doesn’t impress visually at all. The color palette is all black and grey, some animations are awkward, and the frame rate also fails to run smoothly. To make matters worse you’ll run into a lot of load times.

There really is no reason to bother with Stolen. Stolen lacks the originality that games like Splinter Cell have brought to the genre. Instead, Stolen feels like a cheap knock off. You’re better off with any of the three Splinter Cell games.

- Siddharth Masand
(June 1, 2005)

 

Digg this Article!  | del.icio.us 

Advertise | Site Map | Staff | RSS Feed           Web Hosting Provided By: Hosting 4 Less

Affiliates:

 - CivFanatics-   - Coffee, Bacon, Flapjacks! -    - Creative Uncut -      - DarkZero -     - Dreamstation.cc -   

 - gamrReview-     - Gaming Target-    - I Heart Dragon Quest -    - Mario-Kart.net -   - New Game Network -

- The Propoganda Machine -    - PS3 : Playstation Universe -     -TalkXbox -    - Zelda Dungeon - 

All articles ©2000 - 2013 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer