|
The
Splinter Cell series has set the bar for stealth action adventure game
available on the Xbox. Stolen is a new game from Hip Interactive, which
is truly inspired by Splinter Cell, but the sad fact is that it plays
like a cheap rip off. (Which, I suppose it is at $20US.)

Instead
of playing a government agent like in Splinter Cell, you play a female
thief named Anya. And rather than saving the world you’re tasked with
stealing high-priced items. That’s probably where the differences end
between Stolen and Splinter Cell.
One
of the first things you’ll probably notice about Stolen is the lack of
enemy variation. Most of the guards are overweight and lack simple
intelligence. Like Splinter Cell, staying stealthy is the key to
success, or at least is supposed to be. Whenever you’re spotted by an
enemy or camera it’s rather easy to hide in one spot and the guards
stop looking for you rather quickly. In the shadows you can easily walk
by guards and create a lot of noise and the enemies don’t react
properly at all.

In
terms of combat, Stolen stays on the simple side of things – it’s
basically controlled by one button. You can run up to an enemy and keep
doing one button presses. Unfortunately engaging an enemy through hand
to hand combat is also useless since it doesn’t kill the enemy,
instead it knocks them out and they shortly regain consciousness. After
the enemies regain consciousness they usually walk away as if nothing
happened to them. The hand to hand combat also grows stale rather
quickly.
Your
character, Anya, has some cool abilities like lock picking, computer
hacking and acrobatic skills. In fact if there is one place where Stolen
has the edge over Splinter Cell it’s probably the minor gameplay
mechanics like lock picking and computer hacking which are done rather
well. In terms of being acrobatic, Anya can run up walls and swing off
poles.
|