"Technically,
it's a somewhat solid game, but it's also lacking anything of real
interest, outside of the locales."
With
a name like Strike Force Bowling, I was truly hoping for some sort of
extreme version of this forever-revered sport. Unfortunately, the people
at Lab Rat Games and Crave Entertainment just set me up for
disappointment. It's bowling, all right, dressed up a little bit to
distinguish itself, but barely anything more.
Strike
Force Bowling's "wackiness" comes from all of the different
locations where you bowl. There's the regular bowling alley, as well as
a pirate ship, space station, Chinese garden, and a few others. Each has
their own goofy theme – the Western board has whiskey bottles for pins
– along with its own font for the menus and a unique brand of elevator
music. The characters are meant to be fairly "wacky" too –
in addition to a few regular bowlers, you get a Chinese schoolgirl, a
skeleton, and an alien. The latter two are so amazing that the
developers require you to unlock them. The arenas are admittedly pretty
gorgeous if all you've been playing for the past four years are
Dreamcast games, but the character models fail on every level. They're
ugly in the saddest of ways, and suffer from terrible animations.
But
the true spirit of a bowling game is in its bowling, not its frills,
right? The actual lobbing of the ball takes place in four steps. After
taking a stance, you pick your aim. Then, you have a Power meter and an
Accuracy Meter that you have to stop, much like most golfing games. And
then you fling the ball, again and again. You can adjust the spin with
the triggers, if you wish. And that's pretty much it.
There
are at least a few different modes to participate in. There's your
standard open play mode, which allows you play with up to three other
people, human or computer controlled. There are skins and regular
tournaments, as well as golf and challenge modes, both which set up the
pins in interesting patterns and requests that you knock them down. The
Xbox Live notice on the front cover is mostly a lie, as it's one of
those "aware" titles that will show if you're online, but
doesn't allow other people to play over the network.
Personally,
I've never understood the point of bowling video games, especially when
you can just grab a bunch of friends, get all liquored up, and crash the
local alley for maybe a few bucks. Technically, it's a somewhat solid
game, but it's also lacking anything of real interest, outside of the
locales. But just for a moment, let's you have some sort of
birth-related condition that obsessively compels you to buy a bowling
game. I'd say that money would be better spent towards a psychiatrist,
but those bastards are so expensive nowadays.
Despite this being a
sub-$20 budget game, you'd probably be better off just grabbing Super
Monkey Ball for the GameCube and play the bowling mini-game, which
actually does offer enough challenges to make it interesting. Despite
its attempt to seem way far-out, Strike Force Bowling is really just a
badly window dressed, thoroughly average sports game.