"...is
about average for a stealth-action game..."
The
original Tenchu for the Playstation is my favorite stealth adventure
game of all time.While
many (read most) people were instantly elevating Metal Gear Solid to
king of the hill status, I was still trumpeting the awesome stealth
element of Tenchu.Unfortunately,
unlike the Metal Gear series, Tenchu’s sequels didn’t really build
on the success of the original—in fact, they backslid into mediocrity.
Because of this, I didn’t bother playing the first next-generation
Tenchu game, Tenchu: Wrath of Heaven, when it was released on the PS2.Still, despite the weak sequels, I was excited to have a chance
to review the re-vamped Xbox version just to see if Activision and K2
had got it right this time.The
answer is “yes” and “no”.Though
Tenchu: Return From Darkness (T:RFD) at moments reminded me just why I
loved the original so much, mostly it felt like a further re-hashing of
game play elements that have since grown tiresome.Worse, T:RFD features the worst camera in the series, which makes
playing the game really frustrating at times.
T:RFD,
like the original, puts players in the shoes of a ninja intent on ending
the evil reign of various thugs.To
do this, players take on the role of either Rikimaru or Ayame and lead
them through both indoor and outdoor levels.Gameplay mostly consists of methodically working through a level
eliminating enemy guards until the level boss is reached.The outdoor parts of each level are straightforward and easy to
navigate, but the indoor sections are maze-like and confusing and so
separated from any sense of a real living space that they are almost
surreal.It wasn't long
before I tired of constantly climbing up into attic spaces and through
holes in walls in order to find the room where an item or level boss
were hiding.
I'm
a huge fan of stealth game play, and T:RFD puts a premium on stealth
kills.By performing ten
such kills in an area, players open up otherwise unavailable bonus
items.On the first level,
I thought that was a great feature, but by half way through the second
level, I realized that it required absolutely no skill to pull off
stealth kills.The enemy
A.I. is simply atrocious.All
that is required to make a stealth kill is to hang around until an enemy
turns his back and then quickly run toward him and hit the attack
button.This will cause the
character to perform a cool looking stealth kill, but it is hard to take
much satisfaction from the performance.
Other
than stealth kill, I really love trying to make it through levels of
stealth games without being spotted.I'm willing to spend hours replaying a level in order to make it
through cleanly.With T:RFD,
this is nearly (or perhaps completely) impossible because of the flighty
camera.It is so difficult
to look around corners or even to depend on the camera to follow the
character consistently that I was always sticking my body out just a
little too far and getting detected.Difficulty in a game is great when it is earned, but when
difficulty is added by crappy execution, I have a hard time maintaining
my enthusiasm.
Still,
despite the easy kills and crappy camera, I did enjoy T:RFD at times.Some sections of levels played just as they should, without the
camera getting in the way and with some legitimate challenges, and those
levels are enough fun that I can't completely trash the game.As it is, I'd say the game is about average for a stealth-action
game, but that is something we shouldn't have to experience from a
series that started out with such a brilliant, original game.
A
note on replay value — T:RFD features a decent online feature list
that includes both co-op and deathmatch play.The fighting engine is rather lame, so deathmatch isn't great,
but online co-op is fun.Also, once a level is beaten (offline or on), players have
the option to replay the level with items, maps, and enemies shuffled
around.There are three
total set ups for each level.Overall,
if a player enjoys the basic game, T:RFD is a solid value.Of course, if, like me, they find the game unoriginal and
uninspiring, then the bonus features for this Xbox version aren't going
to change that.