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Tenchu: Return from DarknessScore: 7.0 / 10
The original Tenchu for the Playstation is my favorite stealth adventure game of all time. While many (read most) people were instantly elevating Metal Gear Solid to king of the hill status, I was still trumpeting the awesome stealth element of Tenchu. Unfortunately, unlike the Metal Gear series, Tenchu’s sequels didn’t really build on the success of the original—in fact, they backslid into mediocrity. Because of this, I didn’t bother playing the first next-generation Tenchu game, Tenchu: Wrath of Heaven, when it was released on the PS2. Still, despite the weak sequels, I was excited to have a chance to review the re-vamped Xbox version just to see if |
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Activision and K2 had got it right this
time. The answer is “yes” and “no”. Though Tenchu: Return From Darkness
(T:RFD) at moments reminded me just why I loved the original so much,
mostly it felt like a further re-hashing of game play elements that have
since grown tiresome. Worse, T:RFD features the worst camera in the
series, which makes playing the game really frustrating at times. |
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shoes of a ninja intent on ending the evil reign of various thugs. To do
this, players take on the role of either Rikimaru or Ayame and lead them
through both indoor and outdoor levels. Gameplay mostly consists of
methodically working through a level eliminating enemy guards until the
level boss is reached. The outdoor parts of each level are
straightforward and easy to navigate, but the indoor sections are
maze-like and confusing and so separated from any sense of a real living
space that they are almost surreal. It wasn't long before I tired of
constantly climbing up into attic spaces and through holes in walls in
order to find the room where an item or level boss were hiding.
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