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Terminator: Dawn of Fate
Score:
4.5 / 10
Pros:
-
Captures the time and place of the unseen aspects of the Terminator
movies
-
Control is a snap to learn
-
Animation and sound is great
Cons:
-
Resident Evil-type camera cuts negatively affect practically everything
and may actually induce migraines
"As
it is, the camera is a mess and it drains nearly all the fun out of the
action, story, and setting."
Often
the success (or failure) of a game can hinge on one feature or one
critical design choice.Terminator:
Dawn of Fate (DoF) succeeds in so many ways but fails in one that brings
down the whole experience – if not terminating it outright.
Anyone
familiar with the Terminator movies will instantly be at home here (but
for those that aren’t, that’s okay – much is explained in the
opening cinematic).At the
start, you assume the role of Kyle Reese, a major force in the human
resistance against the robotic Skynet organization that seeks to wipe
out human life.Ultimately,
Reese is sent back in time to save the future (no Doloreans involved) or
at least protect Sarah Connor who will/has given birth to a son, John
Connor, that will lead the human resistance.Interesting story (if somewhat a little tired): check.
There
have been a few Terminator games but none have done justice to the
license as DoF does.The
details are sharp, recreating the post-nuclear L.A. (and other locales)
and all the technological horrors one would expect (and that we catch an
all-too-brief glimpse of in Terminator 2).This carries over to the cinematics – it’s like the lost
prelude to the first Terminator movie.In-game animation is good too, even if the character dialogue
doesn’t always hit the mark.So,
recreated movie sets: check.
Where
almost everything falls apart is the fumbling camera work, which makes
controlling your on-screen character a migraine-inducing experience.There was an attempt to model (or at least mimic) Resident
Evil’s pre-assigned camera angles.This works for Resident Evil (RE) largely because it moves at a
slower pace than DoF – and RE’s camera cuts make sense.DoF has camera angle shifts reminiscent of exploding popcorn –
you never know what’s going to happen next, what angle is going to
thrown at you.And nearly
every time the camera shifts you have to get your bearings as to where
you are and what door you just came through.It also makes it difficult to find targets (or who’s shooting
you).Some confusion can be
eliminated by switching to 1st Person mode.The bad news is that you can’t move, only aim.Although this helps blow the heads of T-800s, once you come out
of 1st Person, you have to get your bearings again.
The
design is schizophrenic – I wish someone on the design team had piped
up and said, “Let’s make it strictly a first-person shooter,” or
“How about we use something like Computer Artworks in The Thing?”As it is, the camera is a mess and it drains nearly all the fun
out of the action, story, and setting.
So,
camera: Migraine inducing.
If
the camera work had been revamped it wouldn’t have gotten in the way
of the controls, which are a snap to learn.There’s only one improvement I’d make: getting rid of the
adrenaline button.Its
affects are marginal at best.Everything
else is fine.Switching
weapons, locking onto an enemy, rolling out of the line of fire,
controlling heavy turrets, etc. – all simple to learn but impossible
to master thanks to the camera. Oh, and maybe I'd make the T-800
capable of withstanding a sweep kick.
If
you’re a Terminator fan, by all means check out Dawn of Fate.All others wait until a time machine is invented so someone can
go back and talk some sense to the design team to change the critical
flaw. (I’m hoping Paradigm can pull it together for any potential
sequels.)