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Platform: Xbox

Genre: Racing

Publisher: Infogrames

Developer: Pitbull Syndicate

ESRB: T (Teen)

Released: Q2 2002

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Test Drive

Score: 8.1 / 10

 

Pros

- Get to drive 1960s-70s muscle cars you were too young to drive when they first roamed the streets

- Takes advantage of Xbox soundtrack feature if you, like me, don't care much for Ja Rule tunes

- When the speed gauge reads you're flying at 200 mph, it actually feels that way

- Tight and responsive driving control scheme

 

 

Cons:

- CPU AI needs improvement

- Never feel like you're driving with the power packed under the hood of muscle cars because of sub-par engine sounds

- Soundtrack during races becomes too repetitive and no option to select which song you want to drive to

 

 

Related Links:

Review: Test Drive Off-Road Wide Open (XBox)

Review: Test Drive (Playstation 2)

 

"Weak CPU AI through most of the game is what really holds Test Drive back from being a Ferrari amongst Xbox racing games."

 

Okay, you can’t play (or won’t be able to anytime soon, thanks to the PlayStation exclusivity deal) Grand Theft Auto III on an Xbox. But with Project Gotham Racing (PGR), RalliSport Challenge (RSC), and Wreckless: The Yakuza Missions, the Xbox has some really top-notch games for fans of the genre to get revved up about. Add one more to that collection of solid Xbox drivers with the latest to motor onto the Microsoft system, Test Drive (TD). Now, the Test Drive arcade racing series has been hanging around the console market for quite a while, with the latest release being Test Drive 6 on the PlayStation two years ago. After the ill-advised attempt to take the series off-road last year (Test Drive Off-Road Wide Open) on first the PS2 and then the Xbox, TD restarts the series’ odometer at 0 and turns a new corner by successfully returning to its arcade street racing roots.  

 

test-drive-xbox-1.jpg (42173 bytes)          test-drive-xbox-2.jpg (53696 bytes)

 

The earlier Test Drive games focused on arcade-style racing instead of the simulation-based driving made famous and perfected by the Gran Turismo series on the PlayStation and PS2. Which meant not worrying about if your tires would provide the proper grip and braking needed for a particular race and instead concentrating on illegal high-speed racing through city locales, avoiding the police and the heavy traffic patterns trying to slow you down. This is where TD returns again, with some minor wrinkles to the same basic arcade racing as in previous Test Drive incarnations.

 

There’s a good selection of sweet-looking and fast-moving automobiles in TD. Nowhere near the total you would find in Gran Turismo, but what Test Drive has is both a favorite of mine and I’m sure of many others: the good old American muscle car.

 

 

Oh yeah, you can unlock and ride some of Detroit’s finest power cars of years gone by including a customized Camaro, GTO, and Chevelle in addition to some older and newer Corvettes, Mustangs, and Vipers. Also available are some exotic cars ranging from the Shelby Cobra to the Jaguar XJ220 and XKR. The cars and the levels of San Francisco, Tokyo, London, and Monte Carlo that you race through are accurately detailed, much better than what appears in TD’s PS2 version. Even though graphically TD isn’t as polished as PGR, the game takes advantage of the rendering abilities of the Xbox, with the cars having that metallic shininess and closer attention to minute detail.

 

The levels you traverse in the dream machine of your choice are of a satisfactory length, although London is much shorter than the other three. Rain, nighttime racing, and fog effects all add a pinch of realism to TD’s arcade racing action. A missing touch is any type of damage inflicted on your ride. You can smash the hell out of your TD power vehicle and nary a scratch will turn up. This is in direct contrast to PGR, where damage appears in the form of twisted fenders, crushed side mirrors, and a malformed chassis depending on how much crashing you do. Considering that ramming into your opponents and interfering police vehicles is part of TD’s charm, it would have been nice to have some type of vehicle damage gauge factor into the gameplay.

 

One of TD’s best features is the tight and responsive driving controls, set up identically to PGR’s with the left analog stick handling the steering and the two triggers serving as the brakes and accelerator. The controls handle much better than PGR however, because in TD all you worry about is driving instead of PGR’s kudos scoring system, which relies on a lot of sliding through turns. In TD, you will be comfortable with its control schematics after only a race or two. Another improvement over the PS2 version is the quicker load times between races. To alleviate the waiting period, there’s a mini game of the classic game Pong to entertain you. But since most Xbox load times will only be approximately 5-10 seconds at most, don’t count on getting hooked on Pong anytime soon.

 

A big plus with TD is the many different modes, both single-player and multiplayer. The main component of the game is the underground story mode. You take the persona of Dennis Black, hotshot street racer hired to take the place of Donald Clark, the mysterious recovering-from-injury driver in the illegal worldwide underground racing circuit. The underground mode story is actually better than you may expect, keeping you coming back for more fun racing action. Each of the almost 50 races that make up the underground story mode get you closer and closer to Clark’s true motive for hiring you. There’s also a circuit race, linear race, multiplayer, and once you unlock them, a drag race and cop chase mode. You can’t win actual pink slips from your adversary, but the drag race mode brings some bragging rights gaming to your Xbox and comes in handy for quick home dispute settling. (Tired of arguing who’s turn it is to do the dishes? Pop in Test Drive and drag it out, the loser in store for a Palmolive hand soaking.) Another Test Drive tradition is the cop chase mode, where you take on the role of one of the police car drivers that try to stop you in the underground mode. Your objective is to track down and pull over six illegal Test Drivers before they reach the finish line.  

 

test-drive-xbox-3.jpg (53037 bytes)          test-drive-xbox-4.jpg (62574 bytes)

 

Music featured in the game comes from some big-name artists, including Moby, Ja Rule, and DMX. Unfortunately for me, that strays from most of my musical tastes, and compounding this is the fact that only one song plays for each of the levels, continually looping until you complete that particular level. Even worse, you have no control over which song plays during your driving. But all is not lost for gamers like me who aren’t fans of many of TD’s musical acts. More and more games are taking advantage of the Xbox soundtrack feature, where you can rip your own favorite tunes to play during your gaming time. Fortunately for me, TD is one of these titles. But if you can get down and funky with Ja Rule, Moby, or DMX, Test Drive has a varied selection of tunage for your listening pleasure. One little disappointment was the sound effects of the car’s engines. Most of them are inadequately low-key, not what you would expect to hear from vehicles motoring upwards of 200 miles per hour. By the way, especially when zooming at close to 200 in Tokyo, you really can get the exhilarating feeling of furious fast speed thanks to TD’s high frame-rate.

 

The audio effects heard when you pass other vehicles, especially in tunnels or enclosed roadways, were a pleasant surprise. One audio element that can become particularly grating is the phrases thrown your way in the underground mode by your opponents when either they pass you or you pass them on the way to the finish line. They become highly repetitious, especially if you continually jockey between positions during the race. In one unbearable Tokyo race, within a minute time span, the underground opponent that kept on overtaking me, let loose with the same exact comment at least 10 (TEN!) times. It almost made me want to ditch the goal of finishing first and ram full-force into his car just to shut him up. But otherwise, the dialogue of the underground mode, while a little stereotypical to each character’s persona and slightly over-the-top, moves along TD’s single-player gameplay at an intentionally black-humorous and amusing pace.

 

Two factors really detract from all the good stuff under Test Drive’s hood. First off is the game’s artificial intelligence of the competing racers, primarily in the underground mode. You can have all the competing cars in front of you, especially after you crash. But if you look closely, even if you take 30 seconds to get your bearings right again, the game’s AI will actually slow the other racer’s cars down to a crawl until you can get within range of them again. I can guess that the developers did this to make sure you never completely fall out of a race, but it can be almost downright ridiculous. These are supposed to be cutthroat racing opponents but instead they act like sympathetic buddies. (You can almost imagine them saying to each other "Hey everybody, let’s wait for up for Dennis!”) I’d rather have a better and faster car at my disposal and improve my driving skills to compensate for the inevitable crash or mishap suffered while learning how to race a particular track than have the AI take pity on me for my driving misfortunes.

 

It would have also elongated the somewhat short underground mode by requiring more dedication to becoming a better driver instead of having the AI’s help. And finally, I was severely disappointed in the multiplayer mode of the game. While PGR allows for four player races, TD supports only two competitors. With the excellent frame-rate and anti-aliasing that saturates the Xbox version of TD, it is inexcusable not having the opportunity to race against more than one human competitor. The single multiplayer mode that doesn’t suffer because of this is the drag race, which can only support two players anyway.

 

Weak CPU AI through most of the game is what really holds Test Drive back from being a Ferrari amongst Xbox racing games. Also Test Drive’s underground story mode is a little on the short side, but it’s a gas while it lasts. The novel cop chase mode is another nice touch and any fan of the movie “The Fast And The Furious” will get some decent replay value out of the drag race mode. Even though it isn’t on the same overall quality level as either PGR or RSC, TD is another good addition now parked in the Xbox driving game garage. Xbox owners looking for more of a smash-‘em-up arcade racer that satisfies the need for speed and destruction compared to the truer simulation-type racers that PGR and RSC tend to be, should steer Test Drive’s way.

 

- Lee Cieniawa

lcieniawa@armchairmepire.com

(July 10, 2002)

 

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