"The
Thing is a good gamethat
isn’t ground-breaking, however, it does add some interesting
considerations..."
William
B. Davis has been turning up everywhere lately – at least in my neck
of the woods.He’s
probably most famous for his turn as the Cigarette Smoking Man on the
X-Files, but recently I’ve heard him on radio dramas and now The
Thing.
As
The Thing opens, your character, Blake, is dropped off to investigate
the infamous research station and the disappearance of Alpha team –
the opening banter features William B. Davis and should immediately set
the tone for X-Files fans.Things
quickly go all pear shaped, as things usually do when research stations
in Antarctica go off-line and investigating teams vanish.Blake finds himself knee-deep in eviscerated corpses and a
horrific plot that tasks him with (ultimately) saving the planet using
an arsenal of real-world weapons and the assistance of other team
members.So, the story
isn’t quite earth shattering and there are several recognizable
elements from other games (most notably Half-Life) but it’s at the
very least logical and full of tension.
As
with most other action games, The Thing showcases a copious amount of
bloody action.But it’s
not violence just for the sake of violence.Most often, you’re fighting for your life and never knowing for
sure if your squad mate is suddenly going to transform into one of
those… things.
To
battle the things – the results of some kind of alien viral mutagen
– Blake has a healthy assortment of real-world weapons at his
disposal: the ever-present machine gun, the handy-dandy flamethrower,
the tazer, the pistol, the sniper rifle, the grenade launcher, and the
“Best for Killing Aliens and Zombies” shotgun. (Supported by a range
of hand grenades.)There is
also a variety of equipment to use including med-kits, fire
extinguishers, blood-test hypos, and flares.Basically, anything you could ever hope to be carrying while
battling an alien menace.But
even with all this firepower, Blake can’t do everything by himself.
Squad
members encountered along the way become Blake’s most powerful weapon
and most versatile tool.The
fact they can succumb to their fear and fry Blake up like a barbequed
steak also makes them dangerous.The
AI squad members are a real highlight of The Thing.If you walk into a particularly disturbing scene – say, someone
is splashed all over a wall and you’ve just stepped on their large
intestine – your squad mates can grow apprehensive of the situation.
(It’s not uncommon to see one of them throw up.)Keeping them calm is the only way you’ll make it off Antarctica
alive.Then you also have
to worry about their trust level.If
they don’t trust you, they won’t do anything you ask them.One crucial element to progress throughout the game is repairing
junction boxes to restore power, etc.Blake can hobble some boxes back to working condition but there
are many boxes that can only be repaired by an engineer.So if they don’t trust you, you’re hooped.Giving them a gun and lots of ammo or eliminating all the things
in the area or performing a blood test on yourself in front of them,
often results in their “trust meter” rising.Trust can be so strong that when another squad mate loses it and
starts firing at you, the trusted mate will fire on your attacker.
There
are three different classes of squad-mate: medic, soldier, and engineer.As expected, the classes behave differently.The medic has an endless supply of med-kits making him a much
sought teammate, but if a horde of things is crashing through windows
you definitely want a soldier covering your six.Regardless of class, I never once experienced an AI squad-mate
shoot me – at least, due to their actions.Ducking into the line of fire will get you hit, but the team
members usually find a good spot beside or in front of you to lay down
suppressing fire.Managing
your squad is fairly straightforward with quite a few options – follow
me, stay here, take weapon, give ammo, etc. – compressed into the Xbox
controller.
Actually,
the overall control scheme is quite good and doesn’t take too long to
get a complete handle on.Movement
is handled with the sticks – the left one, general movement and the
right one, strafing (instead of free-look, which is accessed separately
and welds you to one spot to look around).Each works well, and because there’s a general lock-on feature
you don’t have to worry too much about losing your aim. (Some of this
depends on the difficulty setting chosen at the outset of a new game.)Accessing and equipping weapons and equipment is also executed
quite well considering the buttons available on the controller.Switching weapons on the fly is easy and especially welcome when
you’re trying to fill a hallway with fire to prevent any big things
lunging at you then zapping over to the machine gun and liquefying small
ones trying to flank you.
There
are a few downsides to The Thing.The
first, is that the Exposure Meter (which pops up when you’re running
around outside in the balmy –40C weather) seems to err on the generous
side.For most, this aspect
might not be noticed by anyone not looking for nits to pick.Not once was I ever in danger of having the meter drop to zero.And the cold doesn’t seem to affect team members either, even
though they make comments to the contrary.Then there are a few odd occurrences – bugs that appear from
time to time but mostly related to squad-mates when/if they transform
into things.If they
aren’t in the right place, they’ll just stand there ready to be
slaughtered. (Some will appreciate this bug.)Another flaw is the frame-rate stutter that’s encountered in a
few areas – whether in the default 3rd Person view or in 1st
Person as you look around.This
happens most when there’s lots of gore.During the outside levels, because of the unrelenting storm, the
draw distance is short, so these always move smoothly.A final downside is that The Thing has a fairly limited replay
value and the puzzles generally boil down to finding keys.
Counterbalance
to those detractions, are the liberal amount of save points scattered
throughout and the story (even though it doesn’t start with that much
promise).I was never left
pulling my hair out because I missed a save point or didn’t get to the
next level.For the
majority of cases, save points (in the form of tape recorders) are
easily accessible and in reasonable locations. (Level design is very
good.) The story drives the game from mission to mission and moves
logically through the arrival of government shock troops right up to the
helicopter climax.
Of
special mention is the sound design.There’s almost a complete absence of soundtrack and it really
works in creating a sense of dread. (Coupled with the sporadic nature of
the thing attacks, at least in the early going.)This is especially effective when windows shatter or a door
clangs open in the distance.The
best example of this is when a constant onslaught of medium-sized things
pins down Blake and two squad members.It’s tense but it’s also very satisfying.
The
Thing is a good game that isn’t ground-breaking; however, it does add
some interesting considerations with the Trust and Fear of your
squad-mates and it creates a terrific atmosphere.It could have used a bit more polish to eliminate some of the
stuttering framerate in areas and the changed teammates that stand
still.Once you’ve beaten
The Thing, you may not have the desire to revisit it (if you're a
chicken), but it’s certainly a fun ride while it lasts.