"While
it can never re-capture the magic of the original, it’s still a blast
to play..."
The
original ToeJam & Earl on the16-bit Genesis brought the ToeJam &
Earl duo to the videogame world with a splash – random levels, tons of
sampled sound effects, and an interesting take on planet Earth made for
an experience not easily forgotten by anyone who played it.And that is why I found writing this review incredibly difficult.
I
have fond memories of the original – sweet nostalgia practically drips
out my ears when I think of those Saturday mornings spent running from
maniacal dentists and trying to achieve the rank of Dude.ToeJam &Eearl III: Mission to Earth (TJ&EIII) has a
legacy to live up to and for the most part it succeeds in matching the
qualities of the original.But
thanks to the new technology, there are some problems.
The
biggest problem being the camera that drifts way too much.Granted, the right stick controls the camera well and the right
trigger centers it behind your character but it’s too easy to forget
these in the heat of battle.When
you’re just running around, it doesn’t even try to match your
movements meaning you have to do plenty of control adjustment.And when you’re facing off against some of the zaniest
Earthlings – that attack from all angles, sometimes relentlessly –
it’s easy to slip into soft cursing.
Many
of the Earthlings that appeared in the original appear in TJ&EIII,
including the Bogey Man, the Man in the Carrot Suit, the cackling
dentist, Cupid, and the nerds (this time packing hardware).New characters crop up all over the place and most are clever,
especially the ghostly apparition of a cow (that can possess characters)
and the country singer, while others, like the baby that randomizes your
presents, are just plain annoying.And familiar obstacles return as well, including the tornado and
water hazards.All this
adds up to a challenge trying to find the Funkopotomus’s stolen Vinly
Collection (the reason ToeJam, Earl and Latisha have been sent to Earth)
and track down the Anti-Funk.
Presents
also return in a big way.Everything
from the classic hi-tops (that increase your speed) to the coveted
Icarus wings and the hard-to-control rocket skates harken back to the
good old days of the original.The
new presents all have their uses, but I found myself sticking with the
core goodies, like the spring shoes.One of the new elements of using the presents is the danger that
they’ll backfire or malfunction.Presents marked “risky” carry an element of danger about
them.Sometimes the effects
are benign but other times they’ll send you careening around the level
out of control.(There are
tons of different presents to unlock and acquire – almost too many.)
And
on that very topic – control – TJ&EIII is a breeze to come to
grips with.Managing
presents, performing Funk-fu moves, etc. is quite easy to learn.As mentioned, the camera needs to be constantly tweaked so you
don’t get hammered by enemies just off-screen, but other than that, I
don’t have any complaints.
So,
in short TJ&EIII has all the elements of the original. The major
difference is that TJ&EIII throws Funk-fu and Funkify Notes into the
mix so you don’t have to turn tail every time you come across an
Earthling.These forms of
attack work well for the most part – your Funk-fu skills increase as
you earn higher ranks – but the drifting camera can hamstring their
effectiveness.
But
just what the hell is going on in the game?Not a whole lot.You
explore levels; collect keys and presents, convert Earthlings to the
Ways of Funk any way you can, and take part in a variety of
mini-challenges and Boss battles.But
therein lies a problem.Even
with the variety of objectives it all feels the same: Collect the mic,
convert the Earthlings, proceed to the next area.Obviously, this isn’t true of the entire game – sometimes you
get to man vehicles – otherwise I would have put down the controller
and walked away from it.Plus,
there’s an indefinable “feel good” factor about the game.
I
have nothing but praise for the production values!TJ&EIII is one fine-looking and sounding game – funktacular,
if I may.Load screens?What load screens?All
the load screens are deftly hidden in the brief cutscenes as each area
loads up.These cutscenes
mostly center on a trio of Gospel singers who sing a brief message or
the big-eyed Funkopotomus – usually to explain the objective of the
area you’re going to.Occasionally,
one of the Hawaiian dancers or the Man in the Carrot Suit shows up
spouting off some hilarious snippets.The graphics are entirely slick and the small touches are front
and center.Just watch
ToeJam (the one with three legs) traverse ice.The worlds are bright and full of color and a complete joy to
explore (although backtracking can be a bit of a pain).Audio has also received full attention – many, many tunes,
tributes to the original sound effects (just take a swig of rootbeer),
and lots of character dialogue.It’s
definitely audio-centric as you search out the Vinyls.
Two
player games are great.While
it can never re-capture the magic of the original, it’s still a blast
to play as long as you've got some time on your hands to play as a team.The original game could be completed in about an hour making for
faster games, but, alas, not here.
Extra
content can be downloaded via Xbox Live but if you don’t have Xbox
Live it makes you wonder what you’re missing.And the game constantly reminds you that you could be missing out
by not having it.I’m not
sure if this classifies as in-game advertising, but it grated on me
anyway.
ToeJam
& Earl III: Mission to Earth manages to be a good game but just
misses the magic of the original because it’s a sequel.It’s a good experience even if you have to cope with the camera
and constant Xbox Live plugs.It’s
got enough style, attitude, and feel good vibes (with relaxed action to
make it accessible and therapeutic after a long day) that it’s still
worth playing.