"...the
game’s multiplayer action, decent control scheme and level design make
Totaled a better than average title..."
Smashing
the hell out of cars: it doesn’t get any better than this. Cars being
slammed, parts a-flyin’ all over, engines bursting into flames; for
anybody who enjoys the twisting of metal in a last-car-left-running-wins
contest, Totaled! for the Xbox brings back the demolition derby-style
game with reasonably positive results.
Before
I start listing the good features of Totaled, I’ll mention the
absolute worst aspect of the game. I never thought I would see the day
that a game on the Xbox, with its excellent built-in hard drive feature,
has such a horrible load time. On some levels, the load time lasts two
or three times longer than the actual time spent performing the level
objectives. And you would think that if you failed to accomplish the
level’s objective the first time you would start right back up since
you just played it, again because of the built-in hard drive. But you
would be wrong, because the load time is STILL unbelievably lengthy.
It’s so bad, if it weren’t for some of the game’s stronger points,
Totaled would be a total waste of your game-playing time.
There
are a few game modes to rev up the gamer’s engines. The basic one is
the single-player career mode, which starts you out with a limited
number of cars to choose from as you work your way through all the
game’s 16 tracks. The farther you go, the more cars that are unlocked
for you to choose from on later levels. The game has a nice selection of
cars, 12 in all, from hot rods to muscle cars to performance cars,
although you should make sure you know what kind of features each car
has and if it is suited for the particular level you are currently
attempting to complete. Hot rods are slow, but tough against the brutal
attacks of your opponents. Muscle cars are the most balanced, providing
good speed with decent toughness. Performance cars are the fastest the
game has to offer, but are very light and susceptible to damaging
smash-ups. You can also choose the arcade mode that thrusts you quickly
into the seat of a car you have already unlocked onto one of the
unlocked levels.
To
keep from being a repetitive undertaking, Totaled has varied levels that
require different strategies, and that also goes for the level’s
objectives too. In some areas, you may be required to reach a score
goal, while in others it could be a race or even a good old “last man
standing” demolition derby competition. There are also a few stuntman
levels, where you are either jumping buses within a time limit or
leaping through hoops to score points. The only annoying objective is
maneuvers, because it requires you to do specific moves within a certain
time limit. This can be really frustrating, because the only difference
between a T-bone and a blindside (both required to complete the
objective) is how fast you are racing before walloping into the target
car. Trying to build up enough speed once your nitros are used up can be
a maddening experience. And because of the load times, having to repeat
these specific maneuver-objective levels several times almost made me
not ever want to play the game again.
The
game’s best mode is the multiplayer. Up to four players can enter into
the arena to battle it out in either individual or team based mayhem.
This is Totaled’s absolute best game mode. It adds tons of
replayability to a game that has a relatively short single-player life.
And the addition of three other players into the fray doesn’t even
slow down the frame-rate, which makes the long load times of the levels
even more head-scratchingly unexplainable.
Graphically,
the game has a more arcade look and less of a simulation appearance to
it. Think Daytona USA compared to Gran Turismo. The cars are rendered
nicely using the muscle of the Xbox, but the backgrounds and levels
themselves are average, not any better than what a PS2 can generate.
When you start incurring damage on your car, the animations of your
vehicle losing its parts like doors and hoods (and if you are totaled,
bursting into a flaming wreck) are great. Sounds of cars crashing are
metal-on-metal effective. Music is a mix of rock/punk tunes from a bunch
of unknown bands, but fits Totaled’s gameplay style well.
Totaled
employs a simple control set-up to make the game easy to pick up and
play. The two triggers control the acceleration and braking of the cars,
and the “B” button sets off the limited supply of nitro boosts. The
most important control, even though it seems innocuous at first, is the
“A” button that operates your vehicle’s handbrake. Using the
handbrake to force your car into sliding action is the key to scoring
big points and completing the maneuver levels. It also protects the
front-end of your car in the arena fights while inflicting damage with
the less-important-to-your-survival side or rear of your metal motor
monster.
The
camera’s fixed position gives you a good perspective on the cars in
front of you with some peripheral vision. However, by using the right
analog stick, you can train the camera on both sides and the rear of
your vehicle. It’s a good feature, but in practice it can throw you
off a little bit if you are cruising at a high speed. I generally
avoided using it, but at least the developers included it for those who
may want to incorporate it in the gameplay.
Aside
from the inexcusable loading times that totally drag down the Totaled
gameplay experience and a short single-player mode, the game’s
multiplayer action, decent control scheme and level design make Totaled
a better than average title for destruction derby fans not seen in a
video games since, well, Demolition Derby. If you are planning on taking
advantage of the multiplayer carnage of the game, Totaled is worth
buying at its bargain price. But if you only plan on taking Totaled for
a single-player spin around the block, then a rental may be the best
initial option.