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Turok: Evolution
Score: 7.5 / 10
Pros:
-
Good assortment of weapons
-
Control generally good
-
Good action for the most part
Cons:
-
Control twitchy at times
-
Tries too hard to be like Halo
-
Vague objectives
"What
drove me absolutely insane were the levels that require you to ditch the
FPS gameplay and jump on the back of a Quetzalcoatlus."
Turok: Evolution (TE) is the newest genesis
of the Turok series that has brought the adventure of hunting and
killing dinosaurs (both normal and of the mutated variety) to home
consoles everywhere. But instead of treading new ground in the
first-person shooter genre, TE copies the formulaic FPS foundation so
much so that gamers will get nothing in the whole package they haven’t
seen done better in other games. Still, despite its lack of innovation,
TE (barely) manages to at least be worthy of the game rotation of Xbox
FPS fans that have grown tired of replaying Halo or Agent Under Fire and
are looking for a change of scenery.
The developers obviously had Halo in mind
when they created TE. Much of what is in TE (weapons, level design,
music) has been done before better, especially in Halo. The level
layouts are similar in style and length to what was seen in Halo’s
impressive design. But there are a few too many areas of the game where
its unclear as to where you should be going next to advance in the
action and also precariously hidden danger areas on cliff-type terrain
that wind up sending you unexpectedly plummeting to your death, forcing
you to repeat levels.
TE’s story doesn’t really make a hell
whole lot of sense and you’ll definitely feel like your in the middle
of a Jurassic Park-themed game at times, but at least you’ll get
plenty of playing time on the game’s levels. TE isn’t a short game.
It will take at least 25 hours to finish the game’s 14 levels. As the
story goes, you are Tal’Set, leader of the Saguin nation of North
American Indians. During a battle against Captain Bruckner, you both
find yourself thrust into an alternate world called the Lost Land,
filled with dinosaur creatures long extinct in the time you came from.
In addition to that, there is a race of vicious mutated dino-men under
the command of Lord Tyrannus that ally with Bruckner and whom you will
battle against with your human compatriots. Basically it turns into a
little cowboys-and-indians action mixed with Jurassic
Park-meets-the-Time Machine.
What drove me absolutely insane were the
levels that require you to ditch the FPS gameplay and jump on the back
of a Quetzalcoatlus. A large flying dinosaur controlled by the humans
you find yourself fighting along side, you must shoot your way through
perilous cliffs and cavernous territory with a lack of acceptable
controls to navigate safely to the mission’s end. It’s apparent that
the old Sega Saturn Panzer Dragoon games (as well as the upcoming
Xbox-exclusive series update, Panzer Dragoon Orta) are the inspiration
of TE’s flight mode.
But while the old rail-driven action of the
Panzer Dragoon had decent shooting and flight controls that made playing
them a good time, TE’s totally-devoid-of-good- -control flying
missions usually require multiple frustrating attempts to complete. Some
are so difficult, I wouldn’t be surprised if there is many a gamer
that has abandoned the game at that point, maddeningly refusing to
progress any further (and using cheat codes doesn’t help you here
either: you can still die even with the invincibility cheat activated).
That’s how badly these flying missions detract from the gameplay
experience.
One area where the developers really nailed
the Halo impression is in the sound and musical score department. While
it can’t top the beautifully perfect music that floated throughout
Halo, it’s right up there in quality. The sound effects are
exceptionally well crafted too. The sound of the thick jungle floor
being trounced by your feet (or for that case your enemy’s feet or the
dinosaurs populating the world) is a good touch. The chatter of the
mutant dinosaurs that comprise the rather large force that squares off
against you is similar to what was heard in Halo in the same respect.
Weapons fire provides the appropriate amount of genuine noise, and while
not overly impressive the roaring and vocalizations of the many
dinosaurs that fill TE are good.
Defined by the PC’s keyboard and mouse
control, FPS action has been notoriously difficult in the past
translating to consoles. The default controller setup in TE copies Halo,
but if you like me aren’t totally comfortable with that configuration,
it can be changed. The game handles reasonably well, but it can get a
little twitchy at times, particularly when trying to climb up ladders or
vines. As already mentioned, the flight controls are atrociously
difficult and unwieldy, so I won’t embellish any further on that.
Overall, having your character do what you want him to do is done with
relative ease. One minor disappointment was not being able to use any of
the vehicles that show up in the dino-men's bases.
Of course as you would expect there’s the
usual array of weapons that show up in a FPS. You've got your flame
throwers, rocket launchers, plasma cannons, shotguns, grenades, pistols,
and machine gun-type weaponry in your arsenal. Since you are an Indian,
you have a bow with a variety of different arrows as well. And what
would an well-stocked arsenal be without a small-scale nuke at your
disposal to make burnt toast of everything in sight. One great feature
of the various weapons is that each has an alternate (usually more
powerful) second attack or function, which usually comes from an upgrade
found in your travels.
For instance, the rocket launcher can be
configured with a power-up to shoot five missiles instead of one. Or
even better yet, a nuke attachment can be fitted for when you want to
get radioactive on the enemy. Also lying around are power-ups for
health, keys that must be found to open blocked entranceways and ammo
refills for your weapons. These are not always strategically placed,
though, as sometimes they will be in areas where you won’t need them
and they will be sorely missing from parts of the game where you really
could use a health kit or extra round of ammunition after or during a
heavy battle.
Graphically the game isn’t spectacular, but
can be impressive at times. The dinosaurs that you encounter are
realistically rendered. Some of the dinos seen are the brontosaurus,
compys, vicious raptors, and the bad boy of them all, tyrannosaurus rex.
The mutated dino-men in TE kind of resemble the soldiers that were in
the forgettable Super Mario Bros. live-action flick from a few years
back Some of the outdoor levels have the appropriate level of jungleness
to their appearance, although when you find yourself surrounded by large
jungle plants up close there’s a massive outbreak of pixelation. Also
the times when you find yourself submerged in water can disappointingly
create a graphical breakup and flutter that creates some confusing
gameplay moments.
And finally, what would a FPS be without
multiplayer? The usual deathmatch, team deathmatch, and capture the flag
is joined by some unusual modes like monkey tag, where the object is for
you to hold onto the monkey (yeah, a monkey) the longest. There’s also
a multiplayer fight using the aforementioned Questzalcoatluses, but I
DEFINITELY would recommend staying away from that. One fun character
that is available to select from in multiplayer is a raptor. You can’t
pick up any weapons, but your sharp claws, teeth and swift movement make
up for it.
Turok: Evolution really tries too hard
(unsuccessfully for the most part) to be just like Halo in many areas
and the flying levels nearly ruin the game experience, but the levels
that are strictly first-person shooting in addition to the good
multiplayer options make up for it by being a bloody dino-killing good
time. If the game was more clear on your level objectives, the levels
themselves filled with less invisible walls, and the flight missions
were done with better controls (or my choice eliminated altogether) then
TE could have been closer in quality to the game it wants so badly to
be.