"With
the long, deep career mode, the multiplayer contests, and the cool co-op
mode, Wakeboarding Unleashed is a very good value."
Wakeboarding Unleashed is
Activision’s latest foray into the extreme sports genre. The game is
heavily indebted to legends like Tony Hawk Pro Skater, Aggressive
Inline, and SSX, but the vagaries of the sport itself, along with some
twists to the formula, give it a feel all its own. Anyone who has been
waiting for the extreme sports genre to expand into the world of
wakeboarding (both of you out there) or anyone looking for something new
from the genre should be happy with Wakeboarding Unleashed.
For those who have never
heard of it, wakeboarding is to water skiing as snowboarding is to snow
skiing. Instead of having two long, thin skis attached to each foot,
wakeboarders have one wider, shorter board. The "wake" comes
in because the main way wakeboarders "get air" is to use the
wake from the boat as a kind of ramp. Gamers spend less time than real
wakeboarders actually attached to the boat, but for the most part the
game’s action is dependent on where the boat is pulling the player.
Because of this
restriction, Wakeboarding Unleashed reminds me more of Transworld Surf
than the Tony Hawk games. Each new revision of Tony Hawk is about more
and more freedom. Here, as in Transworld Surf, the particulars of the
sport itself limit that freedom. In Transworld Surf, players had to surf
the waves as they came. Here, players must deal with the lines the boat
directs them along, though the ability to briefly let go of the rope to
access distant areas broadens the possibilities a little.
The controls are straight
THPS right down to how they are mapped. The only new feature is the
ability to use the left trigger to let go of the rope and also to have
it thrown back to the boarder. Since it seems everyone has experience
with the Tony Hawk system, WU is very easy to get into. The main thing
to master early is the double tap to swing wide left or right and then
the hard turn to approach the wave for launch. After getting air, the
same sort of flips, grabs, and turns are available as those seen in most
extreme sports titles. Stringing combos together is made easier with the
inclusion of the wakeboarding version of the manual, so it is possible
to run up the kind of sick scores that could be seen in the last two
incarnations of THPS.
The career mode also owes
a lot to the games that have come before. There is really nothing new
there, but it is as vibrant and as deep as any I’ve seen before, so
the lack of freshness is not too much of a problem. Like the most recent
Tony Hawk’s, each level offers dozens of challenges—many of which,
like collecting a sequence of numbers or doing a certain trick at a
certain time, are very familiar.
WU is a great looking
game. As this is a water sport, the first thing most players will notice
is the excellent water modeling. This game joins Waverace and Transworld
surf as having the best looking, playing water surface. For hardcore sim
guys, its worth noting that the water physics is also some of the best
I’ve ever experienced.
The character and boat
animation is solid also, as are all the little interactive details
within each level. The boarders themselves look great, though I’d like
to have had the option of creating my own or at least a dozen or so more
choices. The color scheme, however, leaves a little to be desired. The
game has lots of drab earth tones and muted blues and greens. I
wouldn’t want the game to have SSX: Tricky like primary colors, but a
little more punch would have been appreciated.
The sound in the game is
excellent all around. Especially worth mentioning are both the excellent
soundtrack and the, by now expected in the genre, ability to use songs
stored personally on the Xbox. In fact, the game comes with that
function on by default, so halfway into my first session of the game I
was momentarily stunned by the presence of one of my favorite songs on
the soundtrack before I realized what was happening.
The levels range from
okay to very good. None of them really jumped out at me, though the ship
graveyard level (The Boneyard) is probably the most dynamic of the
bunch. Nothing here has the punch of many of the levels in THPS or the
fun factor of the some levels of SSX: Tricky. I would have been happy
with just a few more solid levels, yet having at least one
blow-your-mind kind of level is always a bonus in games like this.
On the plus side for the
game is the ability to grab a friend and play through it co-op. One
player plays the boarder, the other the driver of the boat. This gives
the players full control of the lines to take through the level and
opens up a large number of otherwise unavailable launching off points.
Activision even went the extra yardage and made multi-player specific
goals for all of the levels. The fun and quality of the single player
experience would be enough, but the co-op mode just screams
"Activision loves you." With the long, deep career mode, the
multiplayer contests, and the cool co-op mode, Wakeboarding Unleashed is
a very good value.