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Dig
Dug: Digging Strike
Score: 6.0/10
Every
so often a developer decides to take a look in the vault and see what
old, yet popular series they have laying around that deserves
revitalizing. After they
pump out this new and improved game it either gets people excited, or
else it people start thinking, “Well...It’s game X”.
The latter is exactly how I felt playing Dig Dug: Digging
Strike. The core
mechanics that have made the game a classic are still there, but there
just isn’t anything compelling about the game.
Even with quite a number of gameplay tweaks added for this game
it’s very difficult to get excited about it.
Following
the hero of Dig Dug, Hori, the middle-aged digging expert is starting to
feel a little insecure because of all of the positive press his son,
Sasumu (star of Mr. Driller) has been getting.
Now he sees something on the news about a country in peril, and
leaps into action to prove that he can still be a hero.
It would appear that hordes of monsters have infested the country
and now Hori plans to save it. It’s
all campy tongue-in-cheek shtick, and for some reason the president in
the game looks suspiciously like Japanese Prime Minister Koizumi.
In order to save the country in question, players have to dig beneath the island nation. Here they will fight normal monsters, collect treasure, and, most importantly, dig beneath giant spikes in the ground. Once these spikes have been driven in far enough they will cause part of the island to sink into the ocean. This |
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is important because on the screen opposite to where the digging action
is happening, a boss creature can be seen walking around an island.
Players need to plan their sinking correctly so that the boss
falls into the drink too, thus winning that island.
While digging still remains the core of the game, there are a bunch of new features, like the aforementioned bosses, the ability to operate |
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vehicles, and tons of weapons, and treasure that can be used to unlock
yet more equipment. However, there’s
just no getting away from the fact that the digging aspects of the game
feel “same old, same old”. For
the first little bit things are fun, but after a few hours in the
experience loses its charm.
Even
the presentation is far from dazzling.
The visuals are minimalist, looking like something from the SNES
much of the time. What’s
particularly annoying, though, is that the sound has a habit of kicking
out sporadically while playing. It’s
so distracting that one would be much better off simply turning off the
volume on their DS while playing.
At
the end of the day, Dig Dug: Digging Strike simply lacks any
lasting appeal. While it
may be tempting to say that long-time fans of the series may get a kick
out of the game, if they’re purists they’ll likely have a problem
with the gameplay tweaks added for this installment.
This is a game that will quickly be forgotten as it gets buried
by far superior titles in the coming months.
Mr. Nash (December 11, 2005)
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