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Dragon Quest VI: Realms of RevelationScore: 8.0 / 10
In an industry where every gaming franchise tries to innovate or improve upon its foundations, whether successfully or not, no single series has remained committed to sticking to its guns like Dragon Quest. Square Enix’s prestigious JRPG juggernaut has remained consistent with its gameplay mechanics and aesthetics for as far back when it was solely Enix property before the two companies merged. And based on its twenty-plus years of popularity, Japanese fans wouldn’t want it any other way. And even though Dragon Quest doesn’t carry quite as much weight in North America as its longtime rival/silent partner Final Fantasy, fans of classic role- |
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playing games have just as much cause to
celebrate Nintendo’s continued localizations of the series’ handheld
remakes, adapting titles once exclusive and un-translated during their
original SNES stints. |
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fate of the world. Typically enough, things don’t go so well, as the
group is instantly vaporized before we even get acquainted with them.
Fortunately, the hero awakens in his home village, seemingly unfazed.
But was it really a dream, or a prophecy of things to come? Following a
simple delivery request from the village elder and our hero soon finds
himself stumbling onto another world that greatly resembles his own in
both name and location, but with several alarming differences.
But for long-time fans of the genre, it’s a
tightly refined system that continues to be effective; There are small
streamlined touches that even the most big budget of RPGs today still
have yet to employ, such as the ability to instantly teleport to any
visited town or location, or the incredibly fast-paced battles that last
mere seconds but instantly reap rewards with each gained level.
Likewise, there are still some annoying mechanics that continue to
persist throughout the DQ games out of a stubborn need for “tradition”,
such as the required visit to a church in order to resurrect a fallen
comrade; while there are resurrection spells that can bring them back on
the spot, they usually only offer a 50/50 chance of success; there is
also the over-abundance of unnecessary text during battle, as well as
the rather lengthy process of saving your game.
- Jorge Fernandez (March 27, 2011)
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