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Fire
Emblem: Shadow Dragon
Score: 8.5 / 10

The Fire Emblem series has always
maintained a respectable presence in Nintendo’s family, dating back as
far as the NES days. It was only recently that North Americans were able
to experience the games for themselves, no doubt due to the attention
that its heroes received from the Super Smash Bros games. Even though
the Mother/Earthbound series remains entirely ignored by Nintendo of
America, they’ve treated the newly immigrated Fire Emblem games
respectfully, and the newest DS release serves as the perfect entry
point for newcomers.
Fire Emblem: Shadow Dragon is, in fact, a remake of the first Fire
Emblem game, chronicling the adventure of runaway prince Marth (yes, the
same Marth from
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Super Smash Bros. Melee) in his quest to
reclaim his kingdom and his sister from the evil Dohlr Empire (don’t
even try to pronounce that), by uniting with several kingdoms and
building up an army of knights, thieves, mages, archers, and Pegasus
riders.
It sounds like a standard RPG tale, but unlike the Final Fantasy series,
there aren’t any magical feathers or resurrection |
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spells to bring your fallen brethren back
from the dead; once a soldier falls in battle, they’re gone for good,
and the story goes on no matter how important the character may have
been; It’s only a Game Over if Marth himself is killed in battle.
As a result, the positioning of your units becomes critical in winning
skirmishes without sustaining heavy casualties. Fire Emblem follows a
rock-scissors-paper approach to fighting, where three types of weapons
work as a major weakness or advantage for one another. Sword wielders,
for instance, do extra damage against axe wielders, while using an axe
against a lance user will do extra damage to the enemy. Reversely, using
a lance against an axe will do less damage than using a sword, and
classes have their own strengths and weaknesses as well. Archers can
pick off Pegasus riders with a single arrow, but do little to no damage
against heavy armored soldiers. Putting a soldier up against an enemy
with a weapon or class advantage can and will lead to a quick death, or
leaving them open for an ambush could have equally dire consequences.
Fortunately, there’s always an opportunity to recruit additional
soldiers in the battlefield. Rescuing trapped prisoners can usually lead
to a grateful ally, while people fighting on the opposing side may
change their allegiance depending on being persuaded by the right
person. Even though most of these characters don’t develop much past
their introductions, players may feel attached enough to mash on the
reset button should one of these allies take a permanent dirt nap.
Cruelly enough, however, there may be situations where you’ll have to
make the tough choice of sacrificing some of your soldiers, all for the
greater good.

Gameplay is simplistic but also quick to jump into, which should be the
standard for most portable games. Setting up your army and placing them
across the battlefield like chess pawns is great fun, but that
simplicity has a downside to it. The inventory system, as a whole, is
antiquated to a hindering degree. Characters must give up a turn in
order to trade weapons and items to other characters, or to use the
convoy system to store or retrieve items. This becomes especially
cumbersome when it comes to healing, as one character holding a healing
potion can’t use it on a fellow ally, therefore resulting in both
characters having to waste turns during the trading of the item as well
as using it. Only mages can heal other allies, but having too many
healers on the field will result in an uneven party. The flawed healing
system makes boss battles especially dangerous, where units sent to do
battle against these overpowered enemies must basically rely on luck in
order to survive both the boss’s counterattack as well as his extra
turn.
The only other quibble with Shadow Dragon is its online play. While
connecting with another player online is as smooth as can be expected
from a portable machine, there are no additional restrictions when it
comes to challenging random people online, usually resulting in
one-sided battles. Try searching for an opponent online before finishing
the game, and you’ll likely end up completely obliterated by high-level
armies with fully-upgraded weapons.
Despite those flaws, Fire Emblem: Shadow Dragon is still a highly
entertaining portable adventure that is a must have for DS owners
everywhere. War has never been so compact and accessible.
- Jorge Fernandez
(April 21, 2009) |