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Glory
Days 2
Score:
8 / 10
When
Omni first told me that I was going to be reviewing a game called Glory
Days 2 for the Nintendo DS, I thought it would be a game about a middle
aged man who can’t let go of the time when he was in high school and
scored four touchdowns in one football game.
You can imagine my surprise when I discovered that this is
actually a game that is part Choplifter, part Defender, with a touch of
strategy thrown in. Despite
the initial shock, the game actually turned out to be quite fun, and is
definitely one worth hunting down.
Glory Days 2 takes place during war time, with each mission starting out with a letter from a soldier to his family or vice versa talking about duty, honor, and how proud they are to be fighting for their country. It’s reminiscent of some of the dairy entries players come across in the Ace Combat games; however, the language used feels like the writers on this game were trying too hard to make everything sound grand, and overly important. It’s as if all of these soldiers have advanced degrees in literature and are up for Pulitzer Prizes. The language should have been dialed back a bit.
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Despite this, the gameplay itself is very nice. As was mentioned before, Glory Days 2 is a mix of Choplifter, and Defender with some strategy game elements. Players can zip around the battlefield, bombing and strafing the enemy in order to clear a path for ground forces to meet their objectives. It is also possible to rescue troops, drop paratroops, and land soldiers behind |
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enemy
lines to seize bases. All
the while, players need to keep an eye on their cash flow so that they
can create new units that will help in the fight.
Gaining control of contested outposts can augment this, as well
as rescuing friendly units trapped behind enemy lines.
These will increase the amount of money that players have coming
in, thus increasing their ability to make units.
It’s a nice level of strategy that adds to the game without
being overly complicated or slowing down the rest of what’s going on,
allowing players to focus on the faster paced visceral action.
Presentation-wise
Glory Days 2 gets the job done. The
visuals are cartoon-styled, if a bit simple, but the frame rate is
solid, without any hiccups. The
sound and music work adequately as well, with the expected fast-paced
tunes to accompany the action.
One
area that could have used a bit more works is the touch sensitive
controls for running missions. These
were often awkward, and unresponsive, as compared to the standard
directional pad and buttons. Thankfully
there is the option to control either way, but the touch controls
didn’t really need to be there, and subtract from the experience.
Nonetheless,
there’s a lot of fun to be had in Glory Days 2. It tugs at players’ nostalgic sensibilities to some degree,
while adding some nice, but not overwhelming, strategic elements.
If you want a portable game with a nice amount of action that
also makes you think a bit, you would do well to try this game.
Jeff
Nash October 3, 2007 |
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