GoldenEye: Rogue Agent
Score: 5.5 / 10
GoldenEye: Rogue Agent (GRA) was a disappointing first-person shooter when it made its release on consoles in Q4 of last year. EA decided they wanted to be the first to release a first-person shooter on the DS. The port for GRA is here and it doesnít improve over its console counterpart very well. You still play the role of an evil agent who lost his eye and has it replaced with a golden eye Ė hence the title Ė with some special abilities. The basics are the same, but this game really lacks in the fun department.
are a few technical issues. I get shot a lot and at first I thought it
was just because I lack skill, but then I started to realize that some
walls donít seem to do much and that bullets just go right through
them. Later on you do get a gun that shoots through walls in the game,
but this isnít the case with the enemy AI.
controls are where this game really hurts Ė you need three hands to
play the game properly. The D pad is used to walk forward and back and
strafe. The face buttons are used for the same thing and the two
shoulder buttons are for using firearms. The L button is used for firing
the weapon in the left hand and R is used to fire the weapon in the
right hand. The stylus is used to aim your gun or to look around. So, if
you have your right hand on the stylus to look around how can you tap
the R button to shoot at the same time? There is a way to use both
weapons using one button, but it ends up being an unnecessary waste of
shooting, you can use melee attacks by pushing L or R when close to an
opponent. You can also take people as hostages but that doesnít help
much since the AI does not seem to care much about their fellow
Once I was done the game (no joke, in a few hours) I didnít see any reason to go back. There are four campaign modes but I doubt many people will play through them all. The game just gets really repetitive. In Halo, we get to ride the Covenant
but thereís nothing special to
change up the pace every now and then in GRA. There is a multiplayer
mode and it is nice that you can use a single cartridge with up to four
players; the problem is that like the single player, it just gets old
really fast. (It was also hard to find a friend who could tolerate the
controls and wanted to play.)
Graphically, the game looks sharp in some aspects and lacks in
models arenít bad and the frame rate is pretty
smooth but the level designs lack in variety and just seem kind of
pretty smooth but the level designs lack in variety and just seem kind of bland.
game hurts bad in the sound department. A bunch of MIDI clips were used
for the music and it fails to create the mood and atmosphere of being a
badass agent. The sound effects are not shabby, but overall I was really
disappointed with the audio.
Rogue Agent seems like it was rushed to be the first first-person
shooter on the DS. If EA took a little more time to polish it up, I
might have suggested a buy for fans of the genre. However, because of
its many faults (especially controls) I would have to suggest waiting
for Metroid Prime: Hunters.
(July 19, 2005)
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