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Magical StarsignScore: 6.0 / 10
For
some reason, the portable systems keep getting the shaft when it comes
to RPGs. Sure, the Mario & Luigi games are pretty okay, but they
aren’t exactly aimed towards the hardcore players. Golden Sun was
flashy but ultimately shallow, and Pokemon has barely changed since
its inception. It’s almost a little sad that the best of the best
are still the GBA Final Fantasy ports, which are all over ten years
old at this point. But Nintendo keeps trying, and here we have Magical
Starsign. Created by Brownie Brown, a team of ex-Square vets, Magical
Starsign is actually a sequel to a GBA game called Magical Vacation,
which never left
Magical
Starsign gleefully rips off Harry Potter, as the story begins in a
school for young magicians. One of the teachers is called away into
outer space for something mysteriously, so you decide to steal your
own rocket and take off after her. Naturally, this is a recipe for
disaster, since you end up crash landing alone on a desolate planet.
Luckily, the rest of your friends have followed after you, and you
spend the rest of the game jumping from planet to planet, reuniting
with your classmates, and finding out what happened to your teacher. Each of the planets is patterned after one of the typical elements (earth, water and the like), and are usually filled with wacky inhabitants, ranging from a civilization of spiked moles (who tend to make up their own silly sounding words) to a colony of cold blooded sea otters. Since the storyline isn’t exactly compelling, |
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Magical Starsign makes up for this with plenty of clever and amusing dialogue - most of the NPCs are interesting than your actual party members, who have some of the most obnoxious character designs ever seen in an RPG. Each of your party members also has different skills they can use when adventuring, although they’re primarily used to solve transparently simple puzzles. Your player - |
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who
is the standard silent male or female - seems to be human, but you’re
also joined by a bunny girl, named Lassi, a lizard with an enlarged
head, a robot with a sarcastic sense of humor, and other strange
looking humanoids. The artwork is vaguely reminiscent of a demented
take on the more recent Mana games - which makes sense, considering
Brownie Brown also developed Sword of Mana for the GBA. While
the dialogue sparkles thanks to a solid localization, the actual
gameplay fails to do anything really interesting. It’s your standard
turn-based battle system, with each character wielding both magical
and physical attacks. There’s an astrological@ system where certain
characters will be more powerful during certain orbital cycles,
depending on what planet your on. However, these power-ups either
require a lot of foreplanning, or simply occur by chance, so they
rarely add any real strategy to how you actually fight most battles -
just memorize what enemies are weak to, and repeat. This in itself
wouldn’t be too offensive, but Magical Starsign insists on being
painfully slow. All of the animations are drastically overdone, and
even the menus seem to act sluggishly. It gets even worse when you
have all six characters in your party, at which case the battles seem
to drag on ever more. The random encounter rate isn’t too
drastically high, but the amount of time you spend in battles make it
seem higher than it is.
And
remember during the early days of the DS (only two years ago,
actually), when all of the titles tacked on touch screen functionality
just for the hell of it? Magical Starsign forces you to use the stylus
for practically everything.. You can move with the directional pad,
but any other action - including talking to people or using objects -
needs to be done with the touch screen. You can’t even access the
status menu with the Start button like most games. It’s nice during
battles but a pain during everything else - the designers should’ve
taken a look at Contact and implemented both control schemes. The top
screen occasionally shows an expanded view of the landscapes, although
it’s usually used as a map. There’s also a multiplater mode dubbed
the Amigo Dungeon, where you can pick a single character and race
against a total of five other players to kill monsters and find
treasure. It’s pretty much the standard throwaway multiplayer mode
that’s being featured in a lot of DS games nowadays. Other
than some poorly rendered full motion CG, the graphics could’ve been
done on the Gameboy Advance, although the sprites do look pretty nice,
and the backgrounds are pleasantly colorful. The only real complaint
is the way the camera keeps zooming in and out of battle, pixellating
everything drastically. This was impressive back in the Super Nintendo
days - here, not so much. The music is also mostly forgettable. While
Magical Starsign offers a bit of amusement, and more than its share of
chuckles, the actual game mechanics keeps it from being too
engrossing. Maybe Nintendo should’ve pooled its resources to
translate Mother 3 instead.
- Kurt Kalata (January 13, 2007)
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