![]() |
|
|
PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox | |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Video (NEW!) |
|
|
|
|
|
|
|
|
Mario vs. Donkey Kong: Mini-Land MayhemScore: 8.5 / 10
Puzzle games and the Nintendo DS go
together like Mario and Donkey Kong, which is apt here because both
Mario and Donkey Kong appear in this puzzle game, Mini-Land Mayhem. |
Advertisement
|
|||||||||||||||||||||||||
|
direct control over the object being used
to reach the goal. In this case, mini-Marios march forward the moment
they're touched or pushed. And they march with the single-mindedness
that would make a Lemming proud. Pit of spikes? Barrel about to crush a
mini-Mario? Keep marching! |
Advertisement
|
||||||||||||||||||||||||||
|
(sometimes mini-Toads, Peaches and Kongs as well), more or less at the same time. Using a combination of pipes, ladders, platforms, and switches to lay out a safe path for the mini-Marios, each level is structured in a way that really made me think, especially from about the 6th stage of puzzles onward. Some quick (and accurate) swipes and taps on the touchscreen becomes essential but it's the long-range planning that can really make for a challenge, especially when it involves repeatedly grabbing items and dropping them in different spots because supply is limited.
(December 3, 2010)
|
|||||||||||||||||||||||||||
|
|
|
Advertise | Site Map | Staff | RSS Feed Web Hosting Provided By: Hosting 4 Less |
|
Affiliates: - CivFanatics- - Coffee, Bacon, Flapjacks! - - Creative Uncut - - DarkZero - - Dreamstation.cc - - gamrReview- - Gaming Target- - I Heart Dragon Quest - - Mario-Kart.net - - New Game Network - - The Propoganda Machine - - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2013 The Armchair Empire. All game and anime imagery is the property of their respective owners. |