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Score: 9.0 / 10
Before starting in on Pokémon HeartGold I
had no idea that it was actually a "remake" of a Pokémon game that came
out ten years ago. I put "remake" in quotes because there's an argument
to be made that the basic Pokémon premise hasn't changed since the first
Not being 9-years old, the last three Pokémon games I've played are
almost indistinguishable from each other. It's no different here so the
fact HeartGold is a
You still battle wild Pokémon, face off against other Pokémon Trainers,
and (probably) battle other real-life players along the way. It's all
about the strategy in battle and it's just as addictive as it ever was.
After a quick re-fresher on Pokémon types, I was off. For first-time
players, the game ramps up
slowly enough and hits players over the
head with enough hints to make encounters challenging without being
frustrating. There's still the grind -- wandering specific areas to
battle Pokémon to level-up your own cadre of Pokémon -- to deal with,
but being able to save the game anywhere and the turn-based combat mean
you can manage the grind in short bursts rather than all at once.
Something that kind of helps with the grind is the included Pokéwalker
-- a pedometer that you can transfer a Pokémon to and "go on
adventures." The short of it is, the Pokémon gains experience points and
can even find items, which can then be brought back into the proper
game. The more you walk, the better things can get. My biggest problem
with the Pokéwalker is that I've had it go missing for days on end
because I can't remember where I put it and it's just small enough to
escape my frantic search attempts.
I think it's great that Nintendo is offering an incentive to kids to get
them moving with the Pokéwalker. That's pretty much the only thing new
happening with HeartGold, everything else is typically addicting of the