PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox |

News | Reviews | Previews | Features | Classics | Goodies | Anime | YouTube

only search AE






Action / Puzzle









E (Everyone)



March 2005


- Great use of the touchscreen and mic

- Perfectionists and puzzle fans will be all over this

- Animation and graphics are good

- Soundtrack is easy to listen to

- Two-player game is fun



- Not a lot of variety

- Feels like a tech demo



Review: WarioWare Touched! (DS)

Review: Super Mario 64 DS (DS)

Review: Tiger Woods PGA Tour (DS)



Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:

Subscribe | Unsubscribe

Yoshi Touch & Go

Score: 8.0 / 10


Yoshi Touch & Go is a very “simple” game.  By simple, I mean anyone can play it but only those willing to put in some time practicing will truly succeed.


At its core, Touch & Go is a puzzle/action game broken up into two distinct section: vertical and horizontal.  And though there a few different modes of play the action remains the same.


yoshi touch go review          yoshi touch go review


The opening section has baby Mario plunging through the sky— well, not plunging.  He has three balloons attached to his diaper.  It all balloons get popped then he plunges and it’s game over.  During the vertical sections the objective is to get baby Mario to the ground safely all the while collecting as many coins as possible.  It sounds easy but you have no direct control over baby Mario.  Instead the touchscreen is used to create a pathway of clouds for baby Mario to crawl on, coins and enemies can be encircled for coin bonuses, and if things get really bad and Mario is crawling toward an enemy you can blow on the mic and the cloud pathway will “whoosh” away.  Anyone should be able to see baby Mario safely to the ground but only those that practice and have a steady stylus hand will collect more than a handful of coins.


During the horizontal portions, you’re in “control” of Yoshi (with baby Mario on his back).  The screen continuously moves from left to right but your goal is really the same: get baby Mario safely to the end and collect coins.  It takes a lot of concentration – on both screens – to have any success.  The number of actions available during the horizontal stages is huge.  A line of clouds can be drawn to create a bridge, Yoshi can be tapped to make him jump, tapping the touchscreen will make Yoshi hurl an egg (if he has any), and circling enemies and coins with clouds makes for coin bonuses.  Coins can also be collected on the upper screen by hurling eggs skyward.  If you only had to do one thing at a time, it would be easy, but most of the time you’re dealing with three things and planning for the forth.  As with the horizontal sections, anyone can get baby Mario to the end but actually grabbing enough coins for the high score (so other modes can be unlocked) is a real challenge.





- DS Game Reviews

- Puzzle Game Reviews

- Action Game Reviews

- Reviews of Games Developed/Published by Nintendo

As much of a challenge as Touch & Go is, I’m hesitant to recommend it to anyone that doesn’t like action puzzle games.  The basic gameplay doesn’t change and if you want to be retentive about such things, neither do the levels.  In short, you’ll find yourself bored pretty quickly.  If Nintendo had made Touch & Go into a full-fledged sidescroller with a storyline, boss battles, and varied level designs it might have been a different story.



The presentation is great as far as most sidescrollers go, with plenty of bright colors, easily recognizable Mario Universe characters, and solid sound effects and music.  It may be a little on the cute side for older players but as usual with many Nintendo games, you shouldn’t let the cuteness fool you into thinking Touch & Go is only for youngsters.


yoshi touch go review          yoshi touch go review


Yoshi Touch & Go is a polished tech demo for the DS hardware.  Of course, I’ve never tried for a high score again and again or played for hours at a stretch with a tech demo.  And further lengthening the shelf life is a one-cartridge two-player mode that's a lot of fun.  Your opponent's progress is marked on the upper screen and cracking a line of coins/enemies will throw spiked enemies in his path.  It's a simple concept, just like the rest of the game, but it can occupy a lot of time.


If you’re up for a great action puzzle game or want to see what the DS hardware is capable of, Yoshi Touch & Go comes recommended.


- Omni

(April 20, 2005)


Digg this Article!  | del.icio.us 

Advertise | Site Map | Staff | RSS Feed           Web Hosting Provided By: Hosting 4 Less


 - CivFanatics-   - Coffee, Bacon, Flapjacks! -    - Creative Uncut -      - DarkZero -     - Dreamstation.cc -   

 - gamrReview-     - Gaming Target-    - I Heart Dragon Quest -    - New Game Network -

- The Propoganda Machine -    - PS3 : Playstation Universe -     - Zelda Dungeon - 

All articles ©2000 - 2014 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer