Platform: Gameboy Advance

Genre: Puzzle/Action

Publisher: Majesco

Developer: Hudson Soft

ESRB: E (Everyone)

Released: Q2 2002

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Bomberman Max 2: Red Advance

Score: 8.0 / 10

 

Pros

- Sports the simple but effectively detailed graphics that have always been part of the Bomberman gaming universe

- Difficulty of single-player game is no walk in the park, so you won’t beat it in one sitting

 

 

Cons:

- If you don’t like Pokémon, you’ll hate charaboms

- Why are there two versions of essentially the same game?

- Uninspired sound and music

 

 

Related Links:

Review: Bomberman Generations (Gamecube)

 

"Bomberman Max 2 Red Advance is still a solid and challenging GBA title in the puzzle genre spliced with a good measure of light action gaming. "

 

The various incarnations of the Bomberman titles throughout the years have had the same basic formula of maze clearing bombing runs that has made them such a popular series for so long. So why did the game developers in charge of the Game Boy Advance twin titles Bomberman 2 Blue Advance and the Red Advance version (which is covered in this review) add features that are better left to the Pokémon games they are copied from? Fortunately the single-player game sticks closely to the tried and true Bomberman action we have come to know while not relying too much on the involvement of the Pokémonesque charabom characters (that were introduced in the original versions last year) to create a surprisingly good handheld title.  

 

bomberman-max-2-1.jpg (91823 bytes)          bomberman-max-2-2.jpg (81643 bytes)

 

The developers must collect and play Pokémon cards and the Game Boy Color and Game Boy Advance titles, because Bomberman Max 2 Red Advance again attempts to take advantage of the Pokémon gaming popularity with the inclusion of charaboms, little helpful creatures that are a direct copy of the many minions inhabiting the world of Pokémon. You collect the charaboms throughout the single-player games, and each has special abilities that help you while you clear the stages. If you choose a multi-player gaming session, you can square off the charaboms you acquire against another player -- again just like Pokémon. Each of the two versions of the game has 30 of these creatures to collect.  

 

 

Even though each version is essentially the same, as a gimmick to get you to buy two games, Bomberman 2 comes in either Blue Advance starring Bomberman, or Red Advance starring Max. The story behind both games is that both Bomberman and Max, who are protecting the universe while stationed at the Bomber Base, have been miniaturized by the bad guy Mujoe in a “Honey, I Shrunk the Heroes” kind of way with the Mini-Mini Device. To get back to their normal size, Bomberman and Max must go through the Base through five stages and the mini and bonus games. In all there are 80 levels in Red Advance, which can be increased to 100 if you own and link to Bomberman Max 2 Blue Advance, enough to keep you entertained for a while. Each stage represents a different area of the Bomber Base, and they are diverse enough to the point that you won’t feel like you’re playing the same stage over and over.

 

bomberman-max-2-3.jpg (70755 bytes)          bomberman-max-2-4.jpg (80276 bytes)

 

Setting aside the charabom issue, the game’s single-player mode is deceivingly simple and simplistically addicting. Even though the first stage is set there, the game is no walk in the garden. When playing the first few levels, I thought that the game would be too easy and I could possibly finish the entire single-player game in a day or so. But after having to replay these same early levels over and over because of the game’s rigorous artificial intelligence, I quickly realized that this was not going to be the case. But don’t take that as a negative. In fact it’s the exact opposite. It’s nice these days to actually have a game that makes it a tough task for you to win.

 

Gameplay occurs as top-down, 2D maze clearing action. By setting bombs in a desired placement, you clear obstacles and destroy some bizarre enemies (beware for killer pencils!) on your way to the level exit gate. There are specific goals on each level that are sometimes required to open up the exit gate. On one Library level, you must defeat all of the books with the fire-breathing dragons without killing any of the enemy spiders. If you happen to kill one of the spiders, you must start the level again. There are many goals along these lines. You actually need to think and plot out the best course to finish off a level. It’s much like a game of chess in the respect that you must strategize before you place bombs and make your moves early on each level, when the enemies are still chasing after you. Once you defeat the last enemy or finish off the required goal, of course, the situation becomes a lot easier but keep an eye on the timer because if it counts down to zero before the level is completed you must do it all over.

 

There are a few other modes besides single-player mode to keep you entertained, but many of these again take the charaboms into account in order to play. Battle mode lets you have two charaboms duel in RPG-style turn-based combat, either against the CPU or another player through the game’s multi-link option. This multi-link hookup can be used for single-pack link play mode, which again uses the charaboms.

 

Like the whole line of Bomberman titles, Bomberman Max 2 Red Advance has a sharp yet simple graphical presentation. With its tight character models and liberal use of a colorful palette that is displayed throughout the game’s multitude of levels, this is one of the better-looking GBA titles I have played so far. Controls used to play Bomberman Max 2 Red Advance couldn’t be easier. You use the directional pad to move Max, and the “A” and “B” buttons to set and detonate bombs. This is one of the game’s biggest pluses in that you can immediately pick up the game and feel right at home navigating through each level. The music is largely uninspired and sound effects are scarce, but with the good control, fun single-player gameplay and detailed visuals, this can be overlooked. Bomberman Max 2 Red Advance also has a built-in save feature which lets you record your progress right on the cartridge itself instead of relying on a password.

 

bomberman-max-2-5.jpg (85932 bytes)          bomberman-max-2-6.jpg (77151 bytes)

 

Personally, since I fall way out of the Pokémon demographic and can’t stand the annoyingly cute Pikachu and his friends, I could have done without the charaboms, even though they are made necessary to get past certain puzzles in the game. The game could have ditched the charaboms and stuck to the formula of last year’s Bomberman Tournament game by having enemy characters to fight instead. If you like the Pokémon games, then the involvement of the charaboms in the gameplay of Bomberman Max 2 Red Advance may be a change of pace from Pikachu’s crew. But since the charaboms don’t play a major part in the single-player game, Bomberman Max 2 Red Advance is still a solid and challenging GBA title in the puzzle genre spliced with a good measure of light action gaming.

 

—Lee Cieniawa

lcieniawa@armchairempire.com

 

(August 31, 2002)

 

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