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Bomberman Max 2: Red AdvanceScore:
8.0 / 10 This is a three-for-one review – an approach I dearly wish Nintendo would take with it’s NES Classic series. There’s absolutely no reason Nintendo couldn’t slap two or three games into a GBA cartridge other than the trailer load of dough they’re making mining it’s extensive NES library by releasing them individually. I don’t want to appear jaded or cynical but when I put myself into the shoes of someone who just plunked down cash, I think I’d be saying the same thing. Anyway, onwards we go…
Castlevania
(left); Dr. Mario (right) Dr. Mario (1990) Score: 8.6 / 10
Dr.
Mario still plays strong and is as deeply addictive as it was when it
was originally released. The
concept is simple: line up
like-color pills to kill viruses in a Tetris-like setting. As the
difficulty ramps up there are more viruses and the pills drop faster.
It’s a solid title and it’ll pay for itself if you can addict
your significant other to Dr. Mario’s gameplay.
My wife will agree to anything while playing Dr. Mario “I’m
headed to Vegas for three days for some no holds barred debauchery.
Okay by you?” “Sure,
whatever.” “I’ll
miss your parents 30th anniversary.” “Go!
Your ruining my concentration!” Zelda II: The Adventure of Link (1988) Score: 8.5 / 10
This
is the only Zelda game I can think of that used experience points to
level-up. Other than that,
you’re dealing with a typical (and engrossing) Legend of Zelda
experience. The action switches between an overhead map with random
monster encounters and side-scrolling fighting with familiar enemies and
items putting in appearances. Wife
distraction value: 0 |
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Castlevania (1987) Score:
5.0 / 10 You
are Simon Belmont, Master of the whip and hunter of monsters, a dashing
rogue and fighter who will always get knocked of diabolically placed
platforms by flying Medusa heads. Even
with the original I remember nearly flopping into an apoplectic fit
trying to leap certain gaps because of the flying Medusa heads which
would show up the moment you landed and knock you into oblivion.
I never saw the end of Castlevania and I still haven’t but at
least the apoplectic fits are a thing of the past. |
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It’s
unfortunate that the simple gameplay hasn’t held up well over the
years, because most of the fun here is had through shear nostalgia
(whipping candles, etc). Recommended
for fans only. - Omni (January 9, 2005) |
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