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It’s
been some time since the furry apes have taken action, and this time
Donkey Kong takes a break and lets Diddy take over. Rare’s platformer,
which received much acclaim in the past, gets its second GBA port to the
series. While changes have been made from the Super Nintendo original,
Rare made sure to keep the fundamentals that made the previous Donkey
Kong games hits.

The
game starts off with Donkey Kong chillin’ and having a good time in
the water when all of a sudden Kaptain K. Rool, and his band of
scallywags, kidnap him leaving it up to Diddy Kong to free Donkey. Even
though the story isn’t very deep, as with most old-school platformer,
I don’t think it becomes a huge asset to game featuring a lot of
jumping and running.
Some
of the first things you’ll notice when starting the game are the vivid
and lush background graphics, art, and models. The models of the
characters are 3D rendered, while the 2D backgrounds feature
high-quality themes that flow seamlessly – even looking better than
its SNES counterpart. Safe to say, these are top-notch visuals.
In
terms of gameplay, Donkey Kong Country 2 (DKC2) does everything right,
as well as a very high difficulty. Throughout the game Diddy and
sidekick Dixie jump over and onto numerous pesky creatures to get to the
end of each level. However, unlike most traditional platformers, DKC2
isn’t as easy as going left to right on the screen. In most cases
you’ll have to backtrack, go upwards, and find different routes in
order to reach the end. Even the early levels will prove to be difficult
for some, due to the reasons listed.

Adding
to the difficulty of the game is knowing when to use your characters,
for Diddy and Dixie are interchangeable playable characters throughout
the game. It’s best if you know the strengths and weaknesses of each
character before hitting a scenario. Dixie has a higher jump and better
rope handling while Diddy is quicker and best used in fights. Depending
on how you play your cards so to speak, you’ll be able to stay alive
for longer periods of time.
To
make some levels easier, and more fun, DKC2 has all of the classic
friends from the last game to cause some mayhem. Ranging from the rhino
to the fish, the use of animals and machines help make those arduous
tasks a little bit more action-oriented. The placement of each vehicle
or “animal” is designed so that it relieves your brain for a short
period of time.
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