"The
standards are accounted for: jumping, things to collect, different
environment, secrets to find and bosses to defeat.But jumpin’ monkeys in this game hard!"
Lessons
of the marketplace #21: If it sold before, it will sell again.
Although
I’d like to point fingers and name names, Lesson #21 is too widespread
to single out one company and beat them down for it.One platform that gets its fair share of old ports is the GBA.Case in point, Donkey Kong Country (DKC) which first appeared in
1994 on the SNES.Being
more of a Genesis Man (or Boy at that point) I didn’t play the
original although I do remember the buzz surrounding it.It had a unique look and brought back one of gaming’s best
monkey’s ever, Donkey Kong, courtesy Rare.I’m told that not much has been changed.A dash of new art and some mini-games represent all that’s been
added to DKC.But it’s
all-new to younger players.
Someone
has taken Donkey Kong’s massive store of bananas.Donkey, never one to take things lying down, sets off to reclaim
them with the help of Diddy Kong.And
there you have the atypical platformer setup.Although the setup is atypical the action tends to be more
original.
The
standards are accounted for: jumping, things to collect, different
environments, secrets to find and bosses to defeat.But jumpin’ monkeys is this game hard!I’ve always thought of myself as a platform expert – I raised
myself on them from the earliest days and they’ve always been one of
my favorite genres – but I was schooled by DKC.Here’s a game as forgiving as a block of concrete.Your sense of timing and ability to quickly gauge distance will
be severely tested, as will your patience at having to replay the same
sections over and over again.The
boss battles are a complete walk in the park – one, maybe two attempts
at the most, to defeat them.Conversely,
I spent almost two days trying to finish some stages.At least when you finish, you’ll have some sense of
accomplishment (if you haven’t been overwhelmed by frustration).
DKC’s
levels are a mixed batch of various environments (water, mines, blinking
lights, etc.) filled with big wasps, snakes, and an army of other
baddies.Most of the levels
can be broken down into sectional puzzles.Jump two wasps, bounce off this guy and land on the platform –
next!If you get stuck on
one section it’s easy to get work yourself into a fit.Fortunately, each stage contains a midway checkpoint so if you
can make it there your chances of making it to the end are doubled. (And
when you save your game, it saves it from that checkpoint.)
Donkey
and Diddy’s roster of moves is pretty standard.Jump, run, and cartwheel makes up the list.This doesn’t do much to keep either one alive.One hit and you’re dead.That
is, if you don’t have both Diddy and Donkey paired up.When you have both you can switch between the two but there
aren’t many sections that give you an advantage either way – Donkey
or Diddy it makes no difference.If
you get hit as Donkey, Diddy takes over and if he gets hit it’s back
to the start of the stage (or mid-stage).This can be the source of much frustration, too.
Much
of the style of the original version is present.This is one of the best looking games for the GBA yet.It’s not an exact transfer of the SNES presentation but it’s
pretty close.
Donkey
Kong Country is a throwback to platformers when they completely
dominated gaming.There’s
no doubting that DKC is a great platformer, but it’s completely
unforgiving for new players.And
of course, if you played the original, there’s not much new to keep
you interested other than the nostalgia hit.