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GameBoy Advance



Action RPG









E (Everyone)



June 2003



- Fantastic improvement over first LoG game in all areas
- 20+ hours of play featuring multiple quests and side quests
- Great character interface for checking levels, quests, etc.
- DBZ license is used faithfully: all your favorite chars following a classic storyline from the series



- Combat system is oversimplified (don¹t expect to make too many tactical
decisions ala Golden Sun)
- Graphics, while adequate are not groundbreaking or breathtaking
- Some of the short puzzles and quests are really mundane (dare we say "cheezy"?)
- DBZ license is used faithfully: all your favorite chars following a classic storyline from the series



Review: Dragon Ball Z: Budokai (Playstation 2)

Review: Guilty Gear X2 (Playstation 2)

Review: Golden Sun (Gameboy Advance)



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Dragon Ball Z: The Legacy of Goku II

Score: 7.9 / 10


dragon-ball-legacy-goku-ii-3.jpg (11263 bytes)  dragon-ball-legacy-goku-ii-1.jpg (7804 bytes)  dragon-ball-legacy-goku-ii-2.jpg (11263 bytes)


“Grrr...huuhnnnnn...just a…little…longer…almost reaching...full…power…”

Those of you who are fans of the ubiquitous Dragon Ball Z anime series may get the reference; those of you who don’t, but dig fighting anime, full of posturing, grunting, power leveling, and flying aliens, might really like television’s DBZ. If you fit all of the above criteria, and also have a GBA, you are sure to enjoy the latest




- GameBoy Advance Game Reviews

- Role-Playing Game Reviews

- Games Published by Atari

DBZ title from Webfoot and Atari, Dragon Ball Z: The Legacy of Goku II.

This is a straight sequel to Atari’s first effort, and it has the same engine. The controls and interface are pretty much the same, however, every facet of the previous game has been improved upon: it looks better, sounds better, plays better, and is much longer. Indeed, this game covers the


entire Trunks Saga (If you don’t know what that is, time to set your VCR to tape hours of Cartoon Network) and will give gamers well over 20 hours of gameplay spanning three “episodes,” and that’s not including the rewarding side-quests.

LoG II is an action RPG, and the two attacks, melee and range (with special versions of melee and range as your character progresses) may be a little mundane, but the pace of the story and the quickness with which your characters “level” their abilities complements the simplicity of your actions. The gameplay is actually quite fun and addictive as you progress through various baddies and bust levels to bust barriers. One of the primary constructs of the game are the colored and numbered barriers which unlock the new areas. You need to have the right level and right character to break through the barrier. For example, Goku is the character you need to play to break through the green barriers, Gohan won’t work in those situations. In addition to Goku and Gohan, Trunks, Vegeta, and Piccolo are other characters you get to control throughout the game. This spices the gameplay up nicely, and once you are far enough along you can switch between them however you like.

In addition to controlling multiple characters this time, there are numerous quests to be had. Keeping track of all these quests and characters can be tricky, and the personal journal which each character has in game may be one of the nicest features in LoG II. It makes all the little fetch tasks you find yourself doing in the course of the game easy to manage (One of these tasks includes fetching an “open faced Club Sandwich” for a local hero!) Still, with multiple characters to manage and many interesting locations, including a very cool “world screen” which really captures the feel of the supersonic flying from the TV series, Goku II is anything but mundane.


Indeed, the 3D world map which the game switches to as you fly to different locales is very cool to look at, even on the small screen. And though the graphics have not improved drastically from the first game, character models and background are all acceptable as far as GBA RPG’s go. The dialogue boxes are particularly sharp this time, and since there is a LOT of text to read in this game, that’s a good thing. In addition, it is the faces in the dialogue boxes that are really going to make fans of the series feel like they are playing a DBZ game. (It is in these little dialogue boxes that the gamer can fully appreciate the true glory that is Dragon Ball Z – the Anime Hair!)

The music may be the best feature of this game (And this is a pretty decent game.) The developers did a fantastic job of recreating the series compositions for the small speakers of the GBA. But to be honest, I didn’t realize how good a job they did on the music until I switched from my little SP to my Gamecube’s GBA Player – great stuff.

There is a lot more here for the gamer than the piddly 5 hours of gameplay LoG I offered. Action/RPG players are going to get a lot more enjoyment from LoG II. Fans of the anime series should really be ecstatic. LoG II does a fine job of recreating roughly 40 episodes of DBZ and makes you feel a part of the story. Hardcore DBZ famitsu and casual fans alike should get plenty of enjoyment from LoG II.

- Paul Michael
(August 28, 2003)


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