"There are
plenty of modes to extend the playing life..."
I
like and even love a lot of anime. But one I can’t find a place in my
heart for is Dragon Ball Z.A lot of anime doesn’t have the tightest
storylines or make sense in many areas, but I just don’t get DBZ at
all. That however, isn’t the case for a large number of fans that have
hooked onto DBZ. The overwhelming popularity of DBZ has led to many
video games since the days of the earliest consoles starring the DBZ
cast of characters. The new addition to the DBZ Game Boy Advance ranks
is the fighting game Dragon Ball Z: Supersonic Warriors (DBZSW).
DBZ fans
will have a lot to like. First off, there’s a full roster of DBZ
players here: 13 in all, including Krillin, Piccolo, Vegeta, Goku, and
Frieza. Who these guys are, I personally don’t know, but all DBZ
fanatics will undoubtedly be thrilled they make an appearance. The
fighting that occurs in DBZSW is right out of the usual battling seen in
a typical episode of DBZ. These aren’t quick little scraps, either.
Most fights last a few minutes each, with plenty of smashing combat.
Although
there’s a lot of moves to learn to master DBZSW and the controls are
responsive as they need to be for a fighting game, most of the fighting
usually turns into a button-mashing fest, where you can defeat your
adversary simply by mashing buttons rapidly. That decreases the
challenge level that DBZSW presents to the average player, who can mow
down opponent after opponent with relative ease simply by having fast
thumb reflexes. That’s a shame, because the game utilizes the small
availability of GBA buttons to its advantage perfectly for very reliable
fighting game movement and fluid fight action. Making the gameplay more
focused on using combos instead of simply button-mashing would have
given veteran gamers a tougher and more appreciated challenge.
There are
plenty of modes to extend the playing life of DBZSW, even with a low
challenge difficulty. When you first start playing, there is both a
Tutorial and Training Mode to teach you the Dragon Ball ways of
fighting. A Free Battle mode gives you a chance to try out some of what
you learned in game action, although you won’t earn any bonuses while
in Free Battle mode.
The Story
mode places you in a DBZ-style adventure that takes place in different
environments. The Z Battle mode enters you into a DBZ tournament. If you
win you climb up the tournament ladder. Lose, and your out. And finally,
the one mode that can give you a real challenge is the Link Versus mode,
where you can connect to another fellow DBZSW owner’s GBA with the GBA
Link Cable and throw down the DBZ gauntlet for a little one-on-one DBZ
mayhem.
Disorienting
in-game physics throw you off in heated battles of dynamic DBZ
destruction. Because the characters can “fly” a portion of the
fighting takes place zooming in and out of the air to the ground and
various points in-between. But since the GBA doesn’t have a true 3D
graphical ability, DBZSW tries to fake the 3D and it doesn’t entirely
work to give a true 3D sense to the gameplay. It is passable, but that’s
more a GBA issue than a developmental slip-up.
Graphics
are surprising stellar for a GBA title. It’s usually only the
Nintendo-developed titles that turn out this nice-looking on the GBA.
But all the DBZ characters are extremely well drawn and animated. They
are close to being dead-on perfect to their anime counterparts, much
more than you would expect them to be. Sound effects don’t carry the
same impression, sounding too midi-created to really be anything but
average.
I may
have enjoyed Dragon Ball Z: Supersonic Warriors a bit more if I had some
sort of vested attachment to the DBZ characters and license. Still, it’s
easy to recognize that this is still a good fighting game, albeit a
somewhat easy one to get through, that does justice to the DBZ legacy
that not every DBZ game is able to do. It looks good, plays solid, and
offers the chance for multiplayer fighting. DBZ fans will get their
portable kicks (and punches) with DBZSW.