"Unless
you’re unbelievably set into playing old-school D&D gaming,
don’t look at purchasing the Eye of the Beholder."
In
the early days of PC gaming, the world of the pen-and-paper classic
Dungeons & Dragons made its way off the paper and onto the computer
monitor. Back then, D&D fans didn’t care what a game such as
D&D: Eye of the Beholder looked like, as long as they got the
opportunity to bring their D&D world to life on the PC. And
admittedly, for the computer technology of the time, the graphics
weren’t too bad. Also, the detail and complexity that went into the
turn-based role-playing gameplay of D&D realm-based PC games was
right out of their pen-and-paper games that they were used to. Because
of that, these PC games enjoyed a successful run.
But
that was then, and strategy games are all grown up now, taking advantage
of today’s PC, home console, and handheld system power to not only
provide a richer sensual experience but also in most cases, even a
better RPG gameplay adventure. Slow-moving, time-consuming turn-based
strategy games still have their fans, but there’s also plenty of
gameplayers that prefer quick-decisioned, on-the-fly real-time strategy
gameplay instead, which you won’t find in Eye of the Beholder for the
Game Boy Advance.
Fundamentally,
Eye of the Beholder doesn’t have any major flaws. But the game suffers
because it hasn’t aged very well, being unable to measure up to the
standards of today’s games, especially in its looks. Graphically, the
game is butt-ugly, especially when you are traveling in the
jaggy-infested dungeons. If you’ve ever played the original Doom or
better yet, Wolfenstein 3-D, the graphics are along those lines, only
slightly worse. I know this is a ported game, but at least the
developers could have cleaned up the dungeon visuals a bit. The
cut-scene are actually not too bad, but the characters in the fight
encounters look like nothing more than a bunch of stick figures. This is
one generally bad-looking game.
The
game thrusts you into the D&D world of the City of Splendors,
Waterdeep. Gameplay can be broken down as follows: Create a
dungeon-exploring party, take them into the recesses of Waterdeep, and
battle the various creatures and inhabitants in turn-based strategy
using magic spells and weapons to either defeat them and move on or get
defeated and die an ignominious death.
You
will need to study the game manual pretty heartily to get a grip on all
the complexities of the spellcasting, hit point, and character’s
attribute information the game requires you to play. Even learning the
basics of how to move, attack, and cast spells in combat mode takes
plenty of studying. If you like reading tons of game manual information
before even playing a game, then Eye of the Beholder is right up your
creature-infested alley.
One
good feature that the game includes is the ability to create your own
custom-designed character. Again, if you can deal with a meticulous
learning curve before you even start playing and deliberate, drawn-out
turn-based gameplay, there’s nothing fundamentally wrong with how Eye
of the Beholder plays, although its isometric perspective during combat
is somewhat bothersome. Just don’t expect any resemblance to the
frenzied action of a real-time strategy game to pop up here.
Eye
of the Beholder is a good port of an old game. But unfortunately, the
GBA game in question just doesn’t have what it takes to attract a
newer-generation gamer, or for that matter retain the interest of an
older-generation gamer who might have actually played the game when it
first appeared on PCs. I honestly don’t think there are many gamers
that would be looking for this type of game out there, especially on the
GBA.