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Platform: GameBoy Advance
Genre: Racing
Publisher: Nintendo
Developer: Nintendo
ESRB: E (Everyone)
Released: Q4 2004

 

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F-Zero: GP Legend

Score: 7.9 / 10

 

Pros:

- Great music

- Sticks to the F-Zero formula

- Multiplayer

 

 

Cons:

- Still the same old racing

 

Related Links:

Review: F-Zero - Maximum Velocity (GBA)

Review: Mario Kart Super Circuit (GBA)

"Aside from the multiplayer (which is a hoot), there’s not a whole lot that’s new."

 

Did you like F-Zero: Maximum Velocity?  Did you miss it and just want to have that Mode-7 experience?  Answer “Yes” to either of those and you should be all over this title.

 

Not a whole lot has been changed from Maximum Velocity, the previous GBA F-Zero title.  The objective remains to win races, whether it be in the Saturday morning cartoon-based Story mode, race of GP modes.  Beat your opponents or progress through the story to unlock the roster of vehicles.  That’s F-Zero: GP Legend’s gameplay in a nutshell.

 

f-zero gp legend review          f-zero gp legend review

 

The tracks aren’t quite as zany as it’s GameCube big brother but there are a few of them that are ridiculously fun/frustrating to make up for it.  There’s nothing quite like ramming a jump at 1,000+ km/h with only a vague feeling of where you’re going to land.  Tracks like these, especially when racing head-to-head against human opponents via the link cable, really set GP apart from the first game.

 

 

Control, sound, and graphics are all on par with the previous game, so there’s not much distinction between the two there – it should still remind older players of the SNES game.  That said, it should be noted that the music is probably better than Maximum Velocity.

 

If ever Nintendo was to start packing 2-in-1 GBA packs, F-Zero is a prime candidate.  Aside from the multiplayer (which is a hoot), there’s not a whole lot that’s new.  Still, I have to admit that F-Zero: GP Legend is a good racing title.

 

- Omni

(November 19, 2004)

 

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