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Final Fantasy I & II: Dawn of SoulsScore: 7.0 / 10
I fully understand that the original Final
Fantasy and its name-only sequel are supposed to be classics but after
playing them I’m left wondering, “Why?” To be sure there are aspects
that show the depth of things to come but the stories are so lacking,
after about an hour I struggled to maintain any level of interest. |
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endlessly, and buying better equipment at
towns (when you can find them). Maybe I’m just thick, maybe my brain is
still fried from the 4th Quarter Tonnage, or possibly I just don’t get
it, but I always felt lost. Even nudges in the right direction are few
and far between. Don’t get me wrong, I like open-ended games – one of my
favorite games is Morrowind – but even an underlying sense of where I
eventually wanted to end up was absent.
The graphics are a mixed tape of good, bad,
and ugly. While exploring on the map (of either game) detail is slim,
meaning landmarks are in short supply, which brings about a further
feeling of aimlessness as you attempt to figure out where you are.
During the battle scenes the detail is much higher with plenty of cool
spell effects and beasties to look at. But all to quickly you’re back to
the exploration screen.
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