"...we
must tip our hats to Nintendo for taking the extra step and creating a
game that’s more than just Advance Wars with swords."
The
GameBoy Advance has seen its share of RPGs and Strategy, with some
titles blending both ideas. It started with Advance Wars, one of the
first games released for the GBA, which introduced RTS style gaming on
the pint-sized system. The success of the game inspired other great RTS/Strategy
games such as Final Fantasy: Tactics, Tactics Ogre, and Advance Wars 2.
Although all of these games are unique in their own way, we must tip our
hats to Nintendo for taking the extra step and creating a game that’s
more than just Advance Wars with swords.
Fire
Emblem has been regarded as a rip-off of Advance Wars. With the naked
eye, this is true, for it sports an almost identical presentation, with
the same camera view and controls. This is, however, a common mistake
which gamers will quickly notice after only playing the game for five
minutes. Like Advance Wars the player takes control (from a birds-eye
perspective) of a group of soldiers. When engaged in battle, the camera
changes to a close up of the action and shows how much damage is dealt
and taken. Unlike Advance Wars, Fire Emblem introduces RPG elements that
make the gameplay a lot more interesting and difficult.
The
story behind Fire Emblem is what powers you through the 40 hours of
gameplay. If it wasn’t for the well-crafted and engaging dialogue, the
40 hours would feel much longer. The intro is told before entering the
Start menu, and outlines the past history of Elibe (a continent in a
fictitious world). A peace existed between dragons and man, until
mankind committed a brutal attack, slaughtering the dragons. In a
humbling defeat, the dragons vanished from Elibe, and man built and
spread dominion across Elibe.
After
the intro, the real journey begins. From the character screen, you can
select between Eliwood (a young prince), Hector (a Lord with a mighty
axe), and Lyn (a young girl with ambitions of becoming a swordmaster).
Each title character possesses special abilities that come in handy
depending on your style of play. Hector is more rugged and has more
strength, whereas Eliwood is quick. Lyn is a preliminary character that
runs through the tutorial with you, but not to worry, you’ll be able
to use all three heroes simultaneously further into the game.
Since
we’re on the topic of heroes, its best to understand their importance
and vulnerability on the field of battle. Sure they posses great
strength and powerful weapons, but make sure you keep both eyes on their
health. One of the few frustrating elements in Fire Emblem’s gameplay
is losing a hero. If any one of your, sometimes many, heroes falls, the
game is over regardless of any other characters you may have still
alive. This aspect makes planning your strategy and game plan very
important, for one wrong move will have you restarting the entire
battle.
There
isn’t too much to expect in terms of graphics on the GBA, but it helps
to remember that this tiny little contraption once came out under
another platform, SNES (or Super Nintendo Entertainment System). This
title brought back many great memories from the SNES due to its great
level of detail and fluid animation. Characters are represented with
minute details, with every portion rich in detail. Characters jump into
the sky lunging down with their weapon over the enemies head, arrows
dart passed the screen with the enemy dodging out of the way – all are
done with precision.
When
engaged in combat, one character attacks while the other defends (if
able to do so in time). The level of your character and their weapon,
determines how much damage is dealt and how many times you get to attack
during your turn. Since many weapons can be acquired during your
journey, picking the right weapon for the right enemy is vital. Some
will cause more damage while others will give you more attacks.
Fire
Emblem races through over a dozen of locales filled with stores and
dozens of locations that will give you certain rewards. For example,
visiting a nearby house on a map will engage a conversation between your
character and the resident. Sometimes all you get is more light on the
story, but other times you get new weapons or items that can’t be
found elsewhere. Stores and armories, like houses, can be visited to
find weapons and items. However in these establishments you must pay for
the items you desire. Understandingly, the more expensive items are also
the better items.
Another
part of GBA gaming that has been overlooked is sound. The mono speaker
built into the system is filled with more than “beeps” and
“bops.” The music and sound effects of Fire Emblem might be the best
found on this console, right next to the stellar Golden Sun. the
medieval and exotic tunes are reminiscent of all past RPG games, dating
back to Chrono Trigger. To truly experience the music the way it was
meant to be heard is to pick up the headphone adapter, which not only
keeps your friends from shouting down your back, but also enables stereo
sound. For those who think there is no difference between mono and
stereo should really buy a headphone adapter – the difference is quite
incredible.
After
beating the game once (40+ hours), new options open up including a hard
mode (I can’t imagine myself getting through that!) as well as link
capabilities, a sound room (where you can listen to all of your favorite
tunes), and much more.
If
you’ve ran through Golden Sun, Advance Wars, and the countless Super
Mario games, do yourself a big favor and buy this game. It is a first of
its kind on the GBA, but certainly not the last.
Simply
put, Advance Wars + Golden Sun + anabolic steroids = Fire Emblem.