"Maximum
Velocity provides is the type of game experience one expects from a
handheld: simple gameplay that can stay entertaining for a long period
of time."
There seems to
be a few set in stone, undeniable, eternal truths as to what the future
will be like. Clothing will be outrageously designed, flipping out
at weird angles, space travel will happen on a massive level (likely due
to the sun going nova), and we have about a 50-50 chance that either
we'll be living in an idyllic, war-free world where everything is smiles
and sunshine, or a dark, decaying, over-sexed, drugged up land where the
evil corporation calls the shots. Arguably the biggest future
truth of all is that we'll have flying cars, or at least ones that
hover. Nintendo knows this, they've seen the future (they do have
a time machine, don't believe the nay Sayers). In the early 90s
they helped prepare the world's youth for this inevitable future by
making a superb hover car simulator for the SNES called F-Zero.
The kids loved it and could rest easy feeling safe in the knowledge that
they knew the fundamentals of how to operate a hover car. About
six years later Nintendo began to worry that these youths were becoming
soft, and not practicing their hover car driving skills nearly enough
anymore, not to mention that a whole new generation was growing up and
had to prepare for the future and flying cars, so a sequel came to the
N64. Now, with a handheld system available to handle the technical
requirements of the original F-Zero, Nintendo has released F-Zero:
Maximum Velocity for the GameBoy Advance. Between its clean
display and simple, yet gripping, nature the game provides all of the
fun and learning material so that we can all practice our hover car
driving wherever we go.
F-Zero: Maximum
Velocity looks much like the SNES version of F-Zero, showing off the
GBA's ability to display graphics on par with the late, great 16-bit
console. The different courses all scroll at you with that Mode 7
scaling vibe of years long past. Meanwhile the designs of the
hover cars is a mix of the future with a 50s hot rod mentality of curves
and tailfins. Track design is very well done as there are enough
twists and turns to keep one occupied with enjoying the game, not
pulling their hair out in frustration. Sound on the other hand is
definitely not for everyone. While the effects are serviceable the
music is very much like that found in 16-bit games where things can get
all to poppy all to fast. Beware.
Control is
simple enough, leaving players only to concern themselves with steering,
gas, breaks, and turbo. It's simple, to the point, and easy to get
into. It by no means makes the game any easier, as it is of the
utmost importance that gamers quickly learn to brake well going into the
corners, so less buttons to worry about doesn't reduce the difficulty of
the title.
The selection of
play modes is respectable as Maximum Velocity has a practice mode, grand
prix, and two link cable options. It's all you really need to get
a good amount of enjoyment out of the game.
At the end of
the day what Maximum Velocity provides is the type of game experience
one expects from a handheld: simple gameplay that can stay entertaining
for a long period of time. You can't really ask for much more from
it. Granted it can be hard to see the on-screen action without the
aid of natural light, but other than that there is plenty of fun to be
had from this game.