"Beyond
the traditional pleasures of Role Playing Games, Golden Sun is a
particularly pleasant backward glance at the reason why we all loved
them pre-FFVII."
If someone were
to say that during this crazy time of system launches and blockbuster
debut’s you’d be looking no farther than the palm of your hand for a
great experience, usually they’d be either crazy or talking about
something totally unrelated to videogames. Yet Golden Sun for GBA,
created by the same geniuses who made the beloved “Shining”
series for the Sega consoles, is laying to rest some aspects of the 2D
vs. 3D conflict with gorgeous graphics, dazzling audio, a charming
storyline and overall appealing game play -- and it all fits neatly
inside your pocket!
While
Nintendo inductees marveled over Final Fantasy, Sega lovers were
creating a niche with the beautiful and imaginative “Shining”
series. It never quite broke through to the masses but it refreshed the
RPG landscape along with it’s many spin-offs. Golden Sun is the last
of a long line of great RPG’s and it innovates like its predecessors
bringing much-needed depth to the GBA line-up.
Adhering
to the tried and true formula you begin with the story of a young man
from an isolated village called Vale whose shoulders carry the burden of
not only saving his village but the entire world. The village of
alchemists called Adepts has been guarding a sacred temple called
Sol Sanctum since ancient times. When the sanctums seal is broken and
the sacred stones are stolen our hero Isaac and his friend Garrett are
asked to retrieve them before the culprit awakens a power capable of
destroying the planet.
Even
while the story doesn’t smash any statues it’s delivered at a
comprehensive pace with condensed believable text and plenty of
personality. The pleasant, thoughtful spirit of the entire experience is
reminiscent of Camelot’s old adventures with a few new embellishments.
Equipped with a special power called Psynergy that can be used to move
objects, read minds or conjure up various alchemic attacks, Isaac and
his crew set out on a journey that spans the whole continent of Angara.
As
one of the first Game Boy Advance RPG’s Golden Sun uses a great deal
of the systems power. The environments feature 3D scaling and rotation
effects on par with the best offerings from the SNES although the
characters are tiny on an already small screen and it can be a little
hard to maneuver. The graphics are among the sharpest yet seen on the
handheld during exploration of towns, caves and castles but they
especially excel in battles where players unleash elaborate, polygonal
magical effects and vivid sprites sprinkle the screen. Add to that the
old-school balance of strategic game play and character level-ups and
you have a 2D hand-held RPG rivaling those of the “next generation”.
One
of Golden Sun’s prime assets is its fully orchestrated soundtrack with
lovable tunes slightly more textured than the normal tinny handheld RPG
music. The dark, stringy classical compositions played during times of
distress and when entering caves are noteworthy and imaginative for any
console. Even through the GBA’s weak sound system, the rest of the
games sound effects are satisfying.
The
games format is pretty typical. You’ll travel from town to town and
stumble upon characters that provide plenty of supplemental side-quests.
There
are many items, weapons and power-ups to search for and a variety of
separate sub-plots circulate simultaneously. Unlike Shining Force, the
battles are randomly encountered and avoid becoming protracted and
boring with a quick interface and rotating transition. The majority of
the frequent battles are fast paced making it easier to explore deeper.
Players
can catch elemental monsters called Djinni that unleash special attacks
and change character stats and class. Psynergy and Djinni are skillfully
woven into the progression of the game. Psynergy can be used to complete
puzzles by moving remote objects or clearing passageways. Djinni strike
with the force of their element and enable the player to use a scenic
summon attack after their initial use.
Luckily,
Camelot was thoughtful enough to include the option to save at any point
in the game which is very useful with a portable system. Additionally,
there is a link-cable mode so you can pit your characters against
friends once you build them up.
Overall,
this is the RPG that every GBA owner has been waiting for. Beyond the
traditional pleasures of Role Playing Games, Golden Sun is a
particularly pleasant backward glance at the reason why we all loved
them pre-FFVII. It shines not only because its portable -- it’s the
same kind of game that kept us glued to the television way back when and
it still would.