"Although
it sounds like it belongs on the Periodic Table of Elements, Iridion II
is actually a nifty, quasi-3D, scrolling shooter..."
Although
it sounds like it belongs on the Periodic Table of Elements, Iridion II
(I2) is actually a nifty, quasi-3D, scrolling shooter – but with an
unwelcome throwback to simpler times.
That
throwback comes in the form of passwords given at the close of each
level.Instead of the game
automatically “saving” your progress, I2 gives you a password that
you have to enter before you can pick up where you left off.This was a feature annoying 10-years ago and it’s even more
frustrating and aggravating now.It
can’t have escaped anyone’s attention that the GBA is a mobile
platform, which means to me “catching me without a pen to write down
the password.”This
forces you to borrow a pen and scribble it on the handiest part of your
body (hopefully, your own) or try to remember it long enough to write it
down.At first, I enjoyed
the hit of nostalgia entering passwords – but that quickly died.Everything else I2 does it enjoyable if somewhat standard.
After
the insufferable Story mode, with its passwords, the Arcade mode is a
welcome feature (even if you have to enter a password since they’re
only available after completing the levels in Story).Finishing a level in the Arcade mode gives you a code that can be
entered at the I2 website (www.iridion2.com)
allowing for online rankings.This
is also applicable to Challenge mode where you face off against waves of
Boss ships.This is a cool
feature and one that I hope catches on because there’s nothing like
having bragging rights.
But
on the Boss battles, they provide a solid challenge if only by the shear
number of on-screen bullets.It
takes 3 or 4 seconds to recognize the attack pattern and exploit it.It doesn’t make the battles a cakewalk but it does draw them
out for longer than expected, especially if your smart bomb inventory is
zero.
Weapons
can make or break a space shooter. I
have good memories of the classic Truxton even though it only had three
weapon types.I2 sports
five different upgradeable weapons but only three seem to be of any use.But unlike Truxton, you can switch weapons on the fly to suit the
situation.The weapons
themselves range from the Swarm Gun to the Seeking Laser to the Radial
Gun.You can also charge up
your ship to unleash a powerful bolt of energy.The charged bolt does not take on different characteristics for
each weapon type, which is too bad because I can see how each would be
super-charged.
The
levels, or in this case, planets, are mostly straightforward with only a
few surprises to keep you on your toes.However, the roster of enemy units is extensive and they each
have their own attack routines.
Surprisingly,
I2’s music is quite good.You
wouldn’t pump it through your stereo – although with the GBA Player
connected to the GameCube you can – but it’s good.The big and bright visual side of things is good, too.It’s impressive the amount of onscreen action that can unfold
without slowdown.The
backgrounds have a 3D feel to them and enemies get bigger as they
approach (and your craft gets smaller when you zip to the top of the
screen) but there’s no vertical axis to worry about as the world
slowly cruises by.
As
far as games go, I2 places above “time wasters” on a ranking
continuum.It offers some
decent old-shool action and the web stats but the old-school passwords
kick it in the teeth.