"Those
who are too young to have experienced the beat 'em up phenomenon of the
16-bit era may get a kick out of this game, but everyone else would best
move along."
While the
Gameboy Advance may bring a lot of new, high-quality graphics to
handheld games, unfortunately it brings a lot of formulas and approaches
to game design that may have been best left in the past as well. Jackie
Chan Adventures is no exception. It takes the same old beat 'em up
gaming that we saw in the likes of Double Dragon, Streets of Rage, and
all of the countless other similar games. There are a few little touches
here and there that help make the game a little more tolerable, but
we've had so many of these games that the saturation still left from the
time of the old 2D beat 'em ups that it is very hard to warm up to this
title. It does provide a short bit of fun, but that quickly ends as the
repetition sinks in its claws.
The gameplay, at
its roots, is much like that of the previously mentioned beat 'em ups,
but with some nice little touches like being able to chain combos and
block
attacks, as well as counterattack. Also helpful is the ability to hit
behind you, so when being swarmed it isn't the end of the world. With
all of these moves it's interesting to see that the enemies aren't
easily mowed down though, as they too can block, counterattack, and
whatnot also. This by no means makes them unstoppable, but at the same
time they aren't walking right up to you for a heart felt fist to the
face. However, they can be worn down once you find whatever attack(s)
are prone to successfully landing them on their backsides, thus bringing
back the tedium and repetition. The control itself, though, is very
mixed. Since the shoulder buttons play a role in the game, you have the
high-speed attacking with the A and B buttons and the shoulder buttons
are so far though that they feel out of the way and slow down the
gameplay.
From a presentation standpoint though, Jackie Chan Adventures is
actually quite well done. There's a very noticeable cartoon-like quality
to the graphics, which makes sense, what with the game being based on a
cartoon. Character design is reasonably varied, but there are still a
few too many stereotypical baddies with all the different shades of
thuggery thrown at you. Bosses though do look pretty good, being
appropriately large, providing the necessary amounts of hulking mass and
imposing disposition. Music and sound effects can't really say much for
themselves though, what with the limitations of the GBA, but the music
itself just feels too much like all of the other tunes to ever appear in
a beat 'em up, at least in spirit. It just doesn't do anything to
differentiate itself from the pack.
You can't expect too much from the story, it's your typical "stop
the bad guys from unleashing a terrible evil" sort of romp. Then
again the show it's based on isn't exactly trying to re-define the
modern narrative. Nonetheless, the 10 levels of the game may provide a
quick bit of fun, but it runs out of steam too quick. Those who are too
young to have experienced the beat 'em up phenomenon of the 16-bit era
may get a kick out of this game, but everyone else would best move
along.