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Platform: Gameboy Advance Genre: Platformer Publisher: Titus Software Developer: Titus Software ESRB: E (Everyone) Released: Q4 2001 Support AE! Buy Games Here:
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Kao
the Kangaroo
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Pros: - Good graphics |
Cons: - No storyline
to speak of |
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"Unfortunately, due to the been there done that generic game atmosphere and generally dull lead character, I have to throw the “RENT ME FIRST” label on Kao the Kangaroo."
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There are tons of video games with members of the animal kingdom cast as platform-action game heroes. It’s become a staple of the video game world. Let’s see: There’s crocodiles (Croc), dragons (Spyro), bears (Banjo), geckos (Gex), monkeys (Donkey Kong); I zooishly could go on and on. So was there any doubt we would eventually see a platform-action game with a kangaroo as the main character? Based on the combination 3D/2D platformer of the same name released last year for the Dreamcast, Kao the Kangaroo for the Game Boy Advance has as its central star the boxing-gloved Kao (K.O. as in knockout-get it?), who happens to bear a close resemblance to the Looney Tunes kangaroo who Sylvester the Cat would always confuse as a giant mouse.
This is a true 16-bit 2D-side scrolling-platform game that dominated in the time of the SNES and Genesis’ heyday, most noticeably in the form of Mario and Sonic. The game’s goals are simplistic: collect coins (don’t ask me why a kangaroo needs some type of monetary objective), parts of a key, bonuses and power-ups, defeat enemies, and progress to the next level. But that’s this game’s biggest problem. You’ve seen this game a dozen times over. There is nothing new here to attract the average gamer. What’s worse, Kao the Kangaroo isn’t remarkably challenging. There is a miniscule storyline (if you can even call it that), which doesn’t become a negative issue because it has no bearing whatsoever on the gameplay anyway. Making this a story-driven platformer could have definitely made for a better game. At least you would have some reason to continue with the consistently repetitive gameplay. Your only real objective is to get to the next level, and that’s not even a difficult task. The game’s enemy characters don’t really put up much of a challenging fight although the vehicle levels, where you can ride a snowboard, plane, or jet ski depending on which stage you are on, break up the game’s monotony.
Level graphics on the 27 or so stages can get a bit recurring early on
as you make your way through the rocky jungle setting. But overall Kao
the Kangaroo’s pleasing and occasionally 3D-appearing 2D graphics are
the game’s strong suit. The environmental visuals, like the trees
swaying in the background and the falling snow give Kao the Kangaroo a
3D look at various times throughout and make up for the lackluster enemy
appearances although the boss characters aren’t too bad, especially
the first one, the big dragon. Kao himself is well rendered but harmless
looking. I mean, really, who besides Sylvester the Cat is afraid of a
kangaroo, even a boxing one?
(February 20, 2002)
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