"Unfortunately,
due to the been there done that generic game atmosphere and
generally dull lead character, I have to throw the “RENT ME FIRST”
label on Kao the Kangaroo."
There are tons
of video games with members of the animal kingdom cast as
platform-action game heroes. It’s become a staple of the video game
world. Let’s see: There’s crocodiles (Croc), dragons (Spyro), bears
(Banjo), geckos (Gex), monkeys (Donkey Kong); I zooishly could go on and
on. So was there any doubt we would eventually see a platform-action
game with a kangaroo as the main character? Based on the combination
3D/2D platformer of the same name released last year for the Dreamcast,
Kao the Kangaroo for the Game Boy Advance has as its central star the
boxing-gloved Kao (K.O. as in knockout-get it?), who happens to bear a
close resemblance to the Looney Tunes kangaroo who Sylvester the Cat
would always confuse as a giant mouse.
This is a true
16-bit 2D-side scrolling-platform game that dominated in the time of the
SNES and Genesis’ heyday, most noticeably in the form of Mario and
Sonic. The game’s goals are simplistic: collect coins (don’t ask me
why a kangaroo needs some type of monetary objective), parts of a key,
bonuses and power-ups, defeat enemies, and progress to the next level.
But that’s this game’s biggest problem. You’ve seen this game a
dozen times over. There is nothing new here to attract the average
gamer. What’s worse, Kao the Kangaroo isn’t remarkably challenging.
There is a miniscule storyline (if you can even call it that), which
doesn’t become a negative issue because it has no bearing whatsoever
on the gameplay anyway. Making this a story-driven platformer could have
definitely made for a better game. At least you would have some reason
to continue with the consistently repetitive gameplay. Your only real objective is to get to the next level, and that’s not even a
difficult task. The game’s enemy characters don’t really put up much
of a challenging fight although the vehicle levels, where you can ride a
snowboard, plane, or jet ski depending on which stage you are on, break
up the game’s monotony.
Level graphics on the 27 or so stages can get a bit recurring early on
as you make your way through the rocky jungle setting. But overall Kao
the Kangaroo’s pleasing and occasionally 3D-appearing 2D graphics are
the game’s strong suit. The environmental visuals, like the trees
swaying in the background and the falling snow give Kao the Kangaroo a
3D look at various times throughout and make up for the lackluster enemy
appearances although the boss characters aren’t too bad, especially
the first one, the big dragon. Kao himself is well rendered but harmless
looking. I mean, really, who besides Sylvester the Cat is afraid of a
kangaroo, even a boxing one?
Kao’s basic controls are the 1-2 punch, a tail-whip attack and
jumping, and are adequately responsive to the player’s intended
purposes. By using the top left button on the GBA, you can scope out a
little further down or above or below you on the level you are hopping
through, which is very useful on areas that have unseen hidden items or
enemies. There is a weapon, the Power Glove, that sporadically pops up
which can be used to neutralize bad guys but the tail-whip proves to be
the most effective eliminator of evildoers.
The icon-based password feature allows you to easily save your game
progress, because I doubt that once you get through a level you would
really want to make a return trip. Checkpoint flags you find on levels
are helpful too. You can save your progress anywhere on a stage once you
unfurl it where you desire, eliminating starting from the very beginning
of each particular level.
Unfortunately, due to the been-there-done-that generic game atmosphere
and generally dull lead character, I have to throw the “RENT ME
FIRST” label on Kao the Kangaroo. It’s not a terrible game, but
everything about it, from the gameplay on down, has been done a great
deal more effectively in a slew of other GBA games with considerably
more gameplay muscle. It’s good for a few days of diversionary
gameplay that you can get out of a rental, but that’s really about it.
Just as long as you don’t hold it to the higher quality of much better
games from the genre like Sonic Advance, Super Mario Advance, Super
Mario World: Super Mario Advance 2, or Castlevania: Circle of the Moon,
big 2D-platform action addicts who’ve already played through the
aforementioned games and need another title to pass the time might find
that Kao is just okay, not a knockout.