"The
execution of NID is spot on – you can’t fault it for any control
issues or presentation – and it’s totally inoffensive and suitable
for kids."
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until now I’ve managed to avoid Kirby games (unless you count Super
Smash Bros. where Kirby was a playable character).For the initiated, Kirby is an amorphous pink blob that can
vacuum up objects and enemies and regurgitate them as projectiles.Or he can absorb the enemy’s abilities, granting Kirby a
pant-load of different attacks.
The
game that Nightmare in Dreamland (NID) is most analogous to – other
than previous Kirby games – is Kid Chameleon for the Sega Genesis.Uncovering all the secrets and blasting through levels relies on
acquiring the right abilities at the right time.Even without picking up the right abilities, an experienced
platform gamer will be able to finish NID quite easily (even without
using Kirby’s “inflate” ability to rise above the levels).NID is clearly aimed a younger crowd.Not only is it generally easy and short, but also the multiplayer
games (via the GBA link) are perfect for a group of kids.
Graphics
are big and bright for the most part and the enemies are clearly
visible.It’s your
prototypical platformer and the level layouts stick to established
guidelines: bottomless pits, ice levels, boss and sub-boss encounters,
water obstacles, etc.Navigating
Dreamland is easy too – there’s never any button confusion – and I
never felt a death was “cheap”.If I died, it was always my misjudgment.
The
execution of NID is spot on – you can’t fault it for any control
issues or presentation – and it’s totally inoffensive and suitable
for kids.But if you’re
an experienced gamer looking for a challenge, NID will probably let you
down over the long term.Still,
I’d recommend it for a five-hour flight or moderately long road trips
as an amusing diversion.