"It
isn’t nearly as full-featured as its console big brothers, but it is
at least on par with the best console footballers from the 16-bit era,
which, I’m sure, is what most Madden fans were hoping for."
It is hard to
get in the right frame of mind to review a GBA sports game these days.Console sports games are clearly in their Golden Age.Great graphics.Incredible
customizability.An amazing
variety of modes.Despite
its considerable power when compared to handhelds of the past, the GBA
simply isn’t able to compete with home consoles in many genres.Flooded as my living has been with great sports games these past
few months, it was difficult to avoid flinching when I first fired up
Madden 2003 for the GBA.Still,
some people are always going to want a portable option for their sports
games, and Madden 2003 is basically the only game in town.Is it a good game?Read
on.
Graphically,
Madden 2003 is about on par with Madden ’94 for the Genesis and SNES.I compared the GBA version with the Genesis ’94 version using
the Nomad and the games seemed very similar.The new Madden runs faster and smoother and displays at least a
few more frames of animation, but it is also considerably more
pixilated.Both games share
the problem of not actually being able to survey the whole field and
figure out what is going on during the action.The screen is too crowded and the action too fast for the player
to gather much information before making a decision.While the in-game graphics are similar, the graphics in the
menus, start-up screens, scoreboards, and interstitial footage are much
nicer in the newer Madden.Like
all the recent EA Sports efforts, the presentation is professional
looking, sharp, and nearly flawless.
Like
the graphics, the sound in Madden 2003 is a mixed bag.The new commentary, though sparse, is impressive for a handheld
system.However, the crowd
sound is the same, annoying white noise that graced the 16-bit version
of the game.I had the
sound turned all the way down before the end of the first quarter of the
first game.
One
place the game truly stands out from the 16-bit versions of Madden is in
its game modes.The same
basic options are present, but they are all deeper and more
full-featured than the old school games.Players can choose from exhibition play (called Play Now) and
season play.Before
choosing either, players can enter the Front Office Mode and tinker with
the rosters of all the teams in the league through trades.This means that you can adjust the rosters as the season goes
along to reflect the changes made in the NFL (though, unlike in baseball
and basketball, such trades are rare in the NFL).
Also
under the Front Office mode is a neat Create-a-Player option.Here, as in the mini-camp mode on the full-size Madden, players
can compete in a variety of mini-games that are used to determine the
physical skills of their created player.The simple games range from a Track and Field like 40-yard dash
to the surprisingly fun pass catching mode for wide receivers.The mini-games vary somewhat according to the position of the
player (wide receivers have a catching game, quarterbacks a throwing
game).It adds some much
needed pick-up-and-play action to the game.
Game
play is about what you would expect and totally devoid of innovation.Players choose their plays from the same kind of menu that Madden
has used for the past decade.The
playbooks are certainly more complete that the older versions, but it
still comes down to an advanced game of rock, scissors, paper.Choose the right play against the defenses choice and you are
guaranteed big yards.Those
big yards are the big problem with the game.Going through the effort of searching for money plays is
unnecessary –nearly every play will go for significant yards.The defense puts up little challenge and the offensive AI isn’t
much better.It really
takes an effort to lose a game of Madden 2003 against the computer AI.
All
in all, Madden 2002 is a fun diversion.It isn’t nearly as full-featured as its console big brothers,
but it is at least on par with the best console footballers from the
16-bit era, which, I’m sure, is what most Madden fans were hoping for.