"Pinobee
is a solid platform game for the GBA. It’s got some good-looking
graphics, is easily accessible since it relies on convention, and enough
challenge for young and old."
There have been
many comparisons between Pinobee, the title character of Pinobee: Wings
of Adventure, and Pinocchio in many of the reviews I’ve read. Why? I
always thought of Edward Scissorhands or the Tin Woodsman from the
Wizard of Oz or Lt. Commander Data from Star Trek: The Next Generation.
Which leads me to also ask the question, "Why is it that male
scientist always create male creations based on their own image?"
Obviously, Freud would have a very interesting interpretation.
The basic plot of Pinobee
boils down to the clichéd: inventor creates being then a plot twist
prevents the creator from completing his project. Platform jumping
ensues and every one live happily ever after. (Well almost – there are
8 possible endings.) You assume control of Pinobee, a mechanical bee,
who must find his creator if he hopes to attain a "perfect"
heart.
Gameplay is to the point.
There’s only one button plus the directional pad to use during play.
(Note: If Pinobee feels slightly Sonic-ish, it’s because some of the
same people worked on both titles.) You can perform all the basics like
crouching, jumping, hovering – everything a mechanical bee should be
able to do. There isn’t a lot of originality in terms of a platform
jumper: you’ve got a diary to save your progress, there are power-ups
to collect, you jump on enemies, etc. And you can replay completed
levels and uncover areas previously inaccessible. It’s all done in
that happy go lucky style that earned it its "E" rating. In
short, it’s all familiar territory and there’s nothing to indicate
the development team set out to reinvent platform jumping.
The graphics are bright
(considering the GBA screen) and colorful, which is great but on
occasion you’ll have to take a few seconds to figure out where you are
because there’s so much color. I’ve got mixed feelings about the
music. It fits right in with the game’s style but there isn’t much
variety in the musical score. I didn’t feel I missed anything playing
without the sound.
The challenge of Pinobee
is dictated by how badly you want to get the ultimate happy,
"right," ending. Some of the levels can be frustrating to
finish perfectly, even when you’ve powered Pinobee up to Vision-like
proportions. Some of the secret areas are very hard to find. (I suppose
that’s why they call them "secret areas." – Mr. Nash)
There is a problem with the diary (read: save) function that will become
apparent after you’ve played a few levels, but it’s nothing that
affects the overall score of Pinobee. But something that does bring down
the score a bit is the inclusion of the "BINGO" portion. I had
a really horrible experience playing Bingo once. Now, whenever someone
says that dreaded phrase, I feel like hiding under my desk and wetting
my pants. You don’t actually play Bingo but it’s the method used to
power-up Pinobee. (e.g. Collect all pink clubs and your energy –
battery power – will go down slower, or collect the pink spade 3,
heart 3, diamond 3, and club 3 and you’ll gain the ability to
recognize capsule types.)
Pinobee also allows
players to swap items between players via the Game Link Cable. It really
is a gimmick – one that I didn’t need since finding the items
isn’t too difficult. But if your neighbor has a cartridge, it’s
pretty easy to do.
At the end of the day,
Pinobee is a solid platform game for the GBA. It’s got some
good-looking graphics, is easily accessible since it relies on
convention, and enough challenge for young and old.