"Planet
Monsters should provide GBA owners with plenty of enjoyment for their
monetary investment."
Titus
Software’s Planet Monsters is a throwback game of the highest order.
Fans of old-school arcade action might think “Pengo” when they first
put Planet Monsters into their Gameboy Advance, and they would not be
far off. Planet Monsters plays like an expanded, perfected version of
that Sega classic with the penguin protagonist. Other players might be
reminded more of Bomberman, considering the goal of Planet Monsters is
to kill opponents who share the map with you using a variety of means
(including bombs). Still, Planet Monsters is its own game and, in the
end, is just as satisfying as its spiritual predecessors, if not more
so.
Gameplay
in Planet Monsters consists of moving a monster around a maze-like board
made up of small blocks. The monster can push these small blocks and
cause them to go sliding until they smash into another block and stop or
slide right off the board’s edge. The player can also smash blocks
which rest up against one another, giving the player the ability to
reform each maze to their liking. Three other creatures, controlled by
the computer, are also moving around the board. The player’s goal is
to use the sliding blocks or weapon power-ups to defeat the other three
monsters within a time limit. The concept is very simple and very
arcade-like, but, most importantly, also very fun and addictive.
The
game takes place in eight universes, each with five levels. Each
universe features a different set of monsters that attempt to kill you
while you are hunting down the three competitors that you must defeat to
finish each level. Strangely, though the computer-controlled creatures
occasionally kill each other, they pass through the monsters on each
level unharmed. This gives them a serious advantage which can become
annoying on the higher difficulty levels, though it is hardly a problem
on the default (easy) setting or on “normal”. Another issue that
might give some players pause is the limited amount of the board that
the player can see at any given time. Some of the levels are so large
that the viewable area around the player’s monster can be as little as
10 percent of the entire level. Superimposed at the bottom of the screen
is a small radar that provides the player with the position of the other
creatures relative to his or her own, but a map would have been far more
useful.
That
problem aside, the standout gameplay element is certainly the boss
battles. Bosses here fill most of the screen and exhibit movement
patterns and weaknesses that are reminiscent of classic platformers like
the Megaman and Mario games. The bosses are so much fun to compete
against that they feel like a reward for fighting through the levels.
The only boss that is particularly cheesy and annoying is World Four’s
boss (Brasil the Chameleon). He fades in and out of existence and can
often fade in right on top of the player’s creature. Sometimes it is
possible to move out of the way when the boss is fading in but, at other
times, the creature will die the second the boss begins to appear
(seemingly due to a slight problem with collision detection). That is
only a minor gripe though. If the player keeps his or her creature
moving, these pop-in deaths only happen rarely.
The
graphics are above-average for a GBA game. Titus seems to have a real
handle on programming for Nintendo’s hand-held beast. The game even
seems to be playable in less than stellar lighting-an improvement on all
but a few GBA games. I’m sure the color palette has something to do
with this. Planet Monsters is one of the most vibrantly colored games on
the GBA. The animation of the characters and weapons is also top-notch.
Graphically, there is nothing to complain about here.
And,
really, there is little to complain about at all as far as Planet
Monsters is concerned. Sure, it’s not a brainy game by any means. This
is simple, arcade action unspoiled by any complicated puzzles or
difficult navigation. With forty levels and eight giant bosses (along
with a multi-player mode that allows up to four players to link up and
compete on any of the game’s levels or in a tournament), Planet
Monsters should provide GBA owners with plenty of enjoyment for their
monetary investment.