"With
nice graphics and a storyline you don't mind following with a likeable
hero, Prehistorik Man is a GBA title that has a lot going for it even
though it follows the tried-and-true path of the 16-bit platform game to
a "T"."
Back in the
16-bit gaming day when I used to frequently play my TurboGrafx-16, one
of my favorite characters was the caveman Bonk from Bonk's Adventures.
Maybe it was the cool sabretooth tiger clothing or the chance to kick
some dino derriere. But whatever it was, something about the tough
little Neanderthal with the voracious appetite made for an enjoyable
gaming adventure. So when I popped in the Game Boy Advance release with
a caveman as its central character, Prehistorik Man, I was hoping it
would transport me back to my Bonkish platform adventure memories and in
many ways it did.
Unlike another
recently-released Titus Software GBA title, Kao the Kangaroo,
Prehistorik Man at least has a storyline which helps hold your interest
getting through the standardized 2D-platforming activity. Ported from
the 1995 SNES title of the same moniker Prehistorik Man follows the
instantly likable hero Sam on his journey to replenish his cave clan's
stolen winter food supply, although I don't know how the cakes, ice
creams and desserts that make up much of the foodstuffs that Sam finds
in his journey could have possibly been part of the staple diet of his
cave clan. Besides looking for food along the way you gather defeated
enemy bones in order to barter for a password and collect blocks to
spell out B-O-N-U-S to get to the secret bonus stages. Also providing a
boost to your battle is the garnering of vehicles like the hang glider,
pogo stick, and stone unicycle to use on certain parts of certain
levels, and upgraded weapons like the axe and spear.
This game is 16-bit to the fossilized bone. Prehistorik Man follows the
basic blueprint of 2D platform action titles that has been around since
the days of PickAxe Pete. Luckily there is just enough interesting
things to do along the way to carry Prehistorik Man past the
all-too-familiar gameplay.
Graphics are one of Prehistorik Man's nice attributes. Everything visual
is presented in an SNES-reminiscent color palette, taking advantage of
the rendering ability of the GBA. Except for the large bosses, the
graphics are not too excitingly displayed in the form of the various
residents of Prehistorik Man's world, leveling off just a slight notch
below the good-looking Super Mario Advance. The stages of Prehistorik
Man are set up okay optically as far as GBA standards go. Prehistorik
Man gets some points for providing a varying set of levels such as the
volcano and burning trunk of a prehistoric tree to keep you away from
the deja vu elements of "didn't I just play this level?"
gameplay.
One unsatisfactory aspect of Prehistorik Man is that the supposedly
tough bosses you have to defeat to continue your journey are really
quite easy foes to vanquish. In fact, the game disappointingly puts up a
half-hearted fight in the challenge department altogether. Another
negative of Prehistorik Man is the crummy save feature. Supposedly
(remember, I said SUPPOSEDLY) you can buy life insurance, which acts as
the password feature, at the infrequent stores you come across by
trading 20 bones. But some of the unbelievably long passwords I bought
didn't work the next time I tried to enter it, leading to a frustrating
starting over of the game from the last password that actually worked.
There is a good, responsive feel to Prehistorik Man's control scheme.
With only four available GBA control options, Prehistorik Man makes the
most of them. You have your usual platform action jump and attack
buttons, but also by using the top right GBA button, you can use the
"shout" attack that comes in handy for defeating some of the
tougher-placed enemies like the monkeys and spiders. When your
"shout" meter has reached its pinnacle, pushing the top right
GBA button unleashes a instant death-inducing blare a banshee would be
proud of owning. The top left GBA button can be used for scouting ahead,
above or below Sam's current path to scope out any hidden areas or items
that you couldn't see normally.
Does Prehistorik Man provide the Jurassic-sized fun of Bonk's Adventure
or fall an Ice Age short? With nice graphics and a storyline you don't
mind following with a likeable hero, Prehistorik Man is a GBA title that
has a lot going for it even though it follows the tried-and-true path of
the 16-bit platform game to a "T". Still, once you plentifully
restock the cave clan's food supply, you won't feel too compelled to
take another prehistoric trip. He's no Bonk, but Sam the Prehistorik Man
is an interesting little character in an interesting little game that
doesn't quite produce the same level of fun encountered during Mario and
Sonic's GBA adventures. It nonetheless rises above the second-tier level
of the plethora of GBA platform action titles out there to give you a t-rexcellent
gaming quest for your money.