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Platform: Gameboy Advance Genre: Platformer Publisher: Titus Software Developer: Titus Software ESRB: E (Everyone) Released: Q4 2001 Support AE! Buy Games Here:
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Prehistorik
Man
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Pros: -Better-than-average
graphics |
Cons: -Relatively easy
to complete |
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"With nice graphics and a storyline you don't mind following with a likeable hero, Prehistorik Man is a GBA title that has a lot going for it even though it follows the tried-and-true path of the 16-bit platform game to a "T"."
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Back in the 16-bit gaming day when I used to frequently play my TurboGrafx-16, one of my favorite characters was the caveman Bonk from Bonk's Adventures. Maybe it was the cool sabretooth tiger clothing or the chance to kick some dino derriere. But whatever it was, something about the tough little Neanderthal with the voracious appetite made for an enjoyable gaming adventure. So when I popped in the Game Boy Advance release with a caveman as its central character, Prehistorik Man, I was hoping it would transport me back to my Bonkish platform adventure memories and in many ways it did.
Unlike another
recently-released Titus Software GBA title, Kao the Kangaroo,
Prehistorik Man at least has a storyline which helps hold your interest
getting through the standardized 2D-platforming activity. Ported from
the 1995 SNES title of the same moniker Prehistorik Man follows the
instantly likable hero Sam on his journey to replenish his cave clan's
stolen winter food supply, although I don't know how the cakes, ice
creams and desserts that make up much of the foodstuffs that Sam finds
in his journey could have possibly been part of the staple diet of his
cave clan. Besides looking for food along the way you gather defeated
enemy bones in order to barter for a password and collect blocks to
spell out B-O-N-U-S to get to the secret bonus stages. Also providing a
boost to your battle is the garnering of vehicles like the hang glider,
pogo stick, and stone unicycle to use on certain parts of certain
levels, and upgraded weapons like the axe and spear.
Graphics are one of Prehistorik Man's nice attributes. Everything visual
is presented in an SNES-reminiscent color palette, taking advantage of
the rendering ability of the GBA. Except for the large bosses, the
graphics are not too excitingly displayed in the form of the various
residents of Prehistorik Man's world, leveling off just a slight notch
below the good-looking Super Mario Advance. The stages of Prehistorik
Man are set up okay optically as far as GBA standards go. Prehistorik
Man gets some points for providing a varying set of levels such as the
volcano and burning trunk of a prehistoric tree to keep you away from
the deja vu elements of "didn't I just play this level?"
gameplay.
(February 23, 2002)
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