Genre: Extreme Sports
Publisher: Electronic Arts
Developer: Visual Impact
ESRB: E (Everyone)
Released: Q4 2002
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7.5 / 10
Good visual translation from next-generation consoles to GBA
- Controls are mapped out well to the limited amount of GBA buttons
Soundtrack sounds tinny
- Missing character personality from next-generation versions
"...SSX Tricky gives GBA gamers another taste of extreme sports flava...
snowboarding title SSX Tricky is one of the better games in the EA Big
Sports line for the Xbox, PS2, and the GameCube. It has colorful and
personable characters, big-air gameplay, thumping tunage and most
importantly, measures high on the extreme fun-factor scale. Translating
a home console title like SSX Tricky into a Game Boy Advance game,
however, proved too tricky for the folks at EA Big.
GBA version of the snowboarding hit has some of the qualities on a
smaller scale of its inspiration and is one of the better extreme sports
titles available on Nintendoís handheld alongside the Tony Hawkís
Pro Skater GBA titles. But being restricted by the limitations of the
GBA avalanches this version of SSX Tricky, which somehow loses a chunk
of its charm and gameplay fun in the translation.
of the big surprises for me was the gameís graphics. The graphical
detail of SSX Trickyís characters is actually impressive. The levels
are well rendered too, although the levels themselves arenít as big or
open as what appears in the console versions, and can even feel
downright claustrophobic at times. There are some nice accentuating
touches that appear, including the lighting effects of nighttime
snowboarding and falling snow during races. The only big complaint with
SSX Trickyís graphics is the way-to-much occurrence of clipping, which
takes some of the luster off the otherwise polished visuals.
surprising is the good control layout, especially considering the
limited number of controller buttons at the developerís disposal.
Somehow the restriction of less controller buttons never becomes an
issue, as the snowboarding moves that can be pulled off are just a few
button taps away. If anything, I was expecting a control scheme that
would be iceball-to-the-face painful to manipulate. But it turned out
practically completely opposite. Not all next-generation console extreme
sports titles that make their way to the GBA can boast of a good control
layout, so kudos to EA for accomplishing that feat.
good gameplay options, you wonít easily bore of SSX Tricky either,
although the sometimes-taxing challenge the game presents can at other
times do a complete 180 on you. There are gameplay mode options for
single events or a world circuit full of races, including showoff events
that allow you to try to out-trick your opponents. As mentioned earlier,
the good control scheme allows for a large amount of basic and advanced
trick sets, including front flips, Indy grabs and the special Łber
tricks that are available once you fill up your adrenaline meter.
SSX Trickyís biggest flaw is it happens to be missing one of the key factors that created such a great gameplay atmosphere on the console versions. Absent is the characterís demeanor.
thatís all due to the restrictions of the GBA itself. With limited
resources for sound presentation, you miss out on the great comments
from the gameís personalities, particularly from the charismatic
Eddie. The lack of quality output for sound also affects the gameís
music, which is nightclub rocking on the console but sounds tinny and
digitized on the GBA. SSX Trickyís soundtrack does the best itís
capable of, but unfortunately doesnít hit the same musical high note.
not as fun a ride as its next-generation counterparts, SSX Tricky gives
GBA gamers another taste of extreme sports flava besides a Tony Hawkís
Pro Skater GBA title. Itís a shame that the system isnít capable of
more, because SSX Tricky does some nice work, particularly in the
graphics and gameplay departments, that could have benefited from some
extra system horsepower. Still, SSX Tricky remains a good extreme sports
game thatís worth buying, as long as youíre not expecting the
completely same 3D-enhanced product from its next-generation console
(March 22, 2003)