"Seasoned
gamers might look at it and pass it over since they’ve already lived
through the experience but newcomers and Mario fans can’t do wrong by
getting Mario Advance."
There’s a
crowd of players out there unfamiliar with the Mario legacy so Mario
Advance will be a fresh experience. But anyone familiar with Super Mario
2 (SM2) for the NES (or the bundle pack that was released for the SNES)
will instantly feel at home with Mario Advance, since it’s a slightly
modified version of SM2. I managed to blast through the game in about an
hour and a half. The warps are where they always were. The levels are
laid out the same. Mario, Luigi, Peach and Toad can all perform power
jumps. The gambling game is still there. At face value my statements
might create the impression that Mario Advance isn’t worth buying if
you beat SM2 to death.
The graphics are superior
to anything the NES could offer (at less than 1/8th the
size). Everything is slick, sharp, colorful, and easy to see. (Provided
you’re playing in fairly brightly lit room.) The enemies and their
placement are almost identical to the original SM2. You’ll encounter
Pokey and Birdo, two freaks of nature by anyone’s standards, and all
the rest of the gang. The end bosses are the same as SM2 as are
strategies to beat them. The challenge isn’t too great for the
experienced player – but even I had problems remembering which
characters are most effective at what levels. But then it all came back
to me.
There are several changes and improvements
over SM2. For one, the gambling game at the end of each stage is made
more of a gamble by being able to wager the coins you’ve collected
through a level. (Found in the shadow realm or Subspace.) This can have
huge pay-offs if you line up the right icons. There’s voice included
throughout. Birdo shouts things like, "I’ll get you next
time!" And each of the end bosses has a few lines of dialogue. A
problem arises with the voices of the playable characters. Toad
especially is annoying after about five minutes. However, the rest of
the audio is very good. Another improvement is the bounty of ways to
gain hits points back. You still have to grab a mushroom in the shadow
realm to increase you’re health bar, but restoring the hit points is
as easy as pulling up a few weeds to find a health radish or whacking a
few of the bigger enemies with vegetables. Although the ending is the
same, which I hate, completing the game opens up all the levels with
Yoshi’s Challenge. Basically, you’ve got to find six eggs in each
level (four on for the 7th Level) hidden in Subspace. This
adds some to the replay value, but I didn’t think it was overly fun
having to go through the levels I’d already done. Plus, you must
successfully finish the stage you’re working on with the eggs for it
to count. (There are two eggs per stage.) So if you’ve got both the
eggs but then die during the end battle you’ve got to start from
square one so you can try again. The moment you get through a stage with
both eggs, save your game! (There are three save slots available just
like in Super Mario World for the SNES.) There are a few other minor
differences from SM2, but nothing drastic.
Also included with Mario
Advance is the original Mario Brothers (last seen in Super Mario 3’s
two-player mode). Mario Brothers is a great two-player game. This is
where the multi-tap comes into play. Using the tap, it’s possible play
Mario Brothers with four players. I can’t speak for the
four-player mode but two-player went off without a hitch and was
actually quite fun. Even as a single player game it’s fun to just pick
up and start playing.
My overall experience
with Mario Advance was a good one even though it lacks originality.
It’s a blast from the past – the control even feels the same – and
it brought back some fond gaming memories. The inclusion of Mario
Brothers is a good complement, especially with the multiplayer. Seasoned
gamers might look at it and pass it over since they’ve already lived
through the experience but newcomers and Mario fans can’t do wrong by
getting Mario Advance.