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Tony
Hawk's Pro Skater 3
Score: 9.3/10
Pros:
-Graphics hold
up to some of the best on the GBA
-Pulls off some 3D-like gameplay in the 2D world
-While not as large as their console inspirations, levels are big
Cons:
-Those familiar
with the console version will need to get comfortable with
the controls
-All that 128-bit goodness can't be crammed into the restrictive
handheld format
"Even
if you already own the GBA version of THPS2 go out and buy this terrific
title that more than does justice to the long lineage of Pro Skating
greatness that has preceded it."
It's a tough
enough task for GameBoy Advance software developers to port over 128-bit
console games to the Nintendo handheld. It's even more difficult when
the game in question is a stellar mega-hit like Tony Hawk's Pro Skater 3
(THPS3). And it's yet even more of a challenge when the development team
that created the original passes over the creative reigns to another
software house to handle the conversion. But don't fret THPS fans. While
Neversoft has been the developers of the THPS series since its inception
in the home console realm, Vicarious Visions gives all GBA gamers a
worthy successor to its remarkable version of THPS2 on the GBA. They
continue the proud tradition of another excellent title in the Hawk
series, which has quickly become in the world of videogames one of
today's best in any genre on any system.
Vicarious
Visions gives a good attention-to-details look to the game, and as it
did in THPS2 for the GBA manages to squeeze out some sweet 3D-appearing
visuals in the 2D GBA world. Not as colorfully vibrant as its console
doppelganger, the world of THPS3 on the GBA still gives off a shiny
gleam of graphical excellence that stretches the rendering power of the
portable Nintendo machine. Skaters have a little jagged edginess to
them, almost along the lines of what you would expect from a PlayStation
One game, basically average compared to some of the GBA's best titles
and not as polished as THPS3's levels. To compensate for a limited
camera, some of the obstacles and ramps have a transparency effect so
you can see where your skater is. The game pulls this effect off nicely,
surprisingly not complicating the gameplay.
Two less levels are available in the game than turn up in the console
version (three less from the Xbox), missing the Cruise Ship, Skater
Island and the Oil Rig from the Xbox version. The levels that do appear
however are large, giving a lot of room to explore considering the more
restrictive GBA format. They aren't exact copies of the console levels,
which just isn't feasible. Can you imagine the impossible undertaking it
would be for Vicarious Visions to try and match the neon-filled Tokyo
level on the GBA? Instead, what we GBA faithful get is a good
representation of the elements that make the creative console levels so
much fun. As in the console version, there are interactive obstacles in
the form of cars and pedestrians throughout each level to avoid if you
want to have a successful skate session.
One thing unfortunately missing from the GBA version is the lineup of
punk and hip-hop tunes that grace the console soundtracks. But it does
its best at providing digitized tuneage that at least is in the same
ballpark beat sounding-wise. You'll get some good thumpin'
techno/punk/hip-hop hybrid instrumental-only songs to grind and skate
around the Hawk handheld universe.
My biggest adjustment after spending so much time playing the Xbox
version of the game was getting used to the more-simplistic control
scheme that the game needs to have for the evident reason of less
controller buttons. The "B" and top left button control your
air sessions while the "A" button controls grinding tricks.
One thing that I found was that there wasn't a completely fair balance
of air and grind scoring tricks. It's relatively easy to score huge
grind trick points with minimal effort once you get the control system
down pat. On the flip side of the board, air tricks, while not
difficult, don't have the same point payoff without a more involved
learning curve. Although both new air and grind tricks have been
included in the game including the new revert, grinding simply seems to
allow more opportunities to rack up some serious points, which is a
necessity to garner gold medals in the two competition levels of Rio and
Tokyo.
The game's
multiplayer is much better than its console counterparts (the Xbox
especially) simply because each of the up to four players have their
very own screen to themselves, which makes playing much easier. This is
technically available with an Xbox multiplayer game, but only if each
player has not only their own Xbox through the system link but their own
television or monitor. Which isn't very practical without even
mentioning the large amount of money needed to be spent on four Xboxes,
four televisions or monitors, and four copies of the game. With one copy
of the game, four GBAs and one GBA game link cable you can get a great
(and affordable) handheld multiplayer game going. As usual, you have all
the more-than-one player selections that THPS is famous for: Trick
Attack, H-O-R-S-E, King of the Hill, or Tag. If you want to go it alone,
the career mode has been overhauled, including more character-specific
goals that vary from skater to skater, depending on their skating style.
Create-A-Skater is still around if you don't choose one of the 13
included pros. (Bob Burnquist leaves this year, replaced by Bam Margera
of MTV's Jackass fame).
While not on the same level of brilliance as the console version of
THPS3 because obviously you just can't stuff all that 128-bit gaming
goodness into a GBA, Vicarious Visions nevertheless does a great job of
giving skateboarding handheld game fans a reason not to feel
shortchanged. Even if you already own the GBA version of THPS2 go out
and buy this terrific title that more than does justice to the long
lineage of Pro Skating greatness that has preceded it.