Platform: Gameboy Advance

Genre: Action

Publisher: Titus Software

Developer: Titus Software

ESRB: E (Everyone)

Released: Q2 2001

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Top Gun: Firestorm

Score: 4.5/10

 

Pros

- Slightly above-average graphics

- Balanced missions

- No one is forcing you to play the game

 

 

Cons:

- Little gameplay variety

- No battery save

- Plane tethered to ground like one of those toy, gas-powered planes

- Maybe no one is forcing you to play it, but A.E. had a gun to my head the whole time

 

 

Related Links:

Review: Top Gun: Combat Zones (Playstation 2)

 

"The main problem with the gameplay is that your F-14 can only fly about three stories off the ground."

 

I like flight simulators and mission-based war games.  I really liked the last Titus hand held game I played (Planet Monsters for the GBA).  For these reasons, I really wanted to like Top Gun: Firestorm.  I really did.  But, despite every bit of effort I put in to it, the game’s serious flaws completely overwhelmed what few positive traits the game displayed.   

 

top-gun-firestorm-1.jpg (5053 bytes)          top-gun-firestorm-2.jpg (5053 bytes)

I’ll get those positive elements out of the way quickly.  The graphics are solid for a Gameboy Color title.  The colors are crisp and the sprites are well drawn.  The difficulty level is well thought out also.  Though the flaws which I will discuss later in the review make some of the levels unfairly difficult, each level is broken down into a set of objectives.  If you die after completing the second objective, you are not forced to go back to the first as you are in so many games of this type.  Of course, when you’ve lost your full allotment of aircraft, you do have to start over, but it is still better than starting over after every death.

The first major problem is that, though there are twelve missions over four different terrain types each with multiple objectives, all of the levels feel basically the same.  Flying over water fighting ships is in no way differentiated from flying over land fighting tanks.  The objectives within these mission display little variety either.  The sad fact is, after a player has completed the first few levels, they have nothing new to look forward to.  

And even those first few levels are void of fun.  The main problem with the gameplay is that your F-14 can only fly about three stories off the ground.  It can not fly high enough to avoid a warehouse or the top deck of a battleship.  No, really.  I’m serious.  In actuality there are only two levels that your plane can exist at—“on the ground” and “darn near close to the ground.”

Finally, the lack of a battery save is the black icing on this poisoned cake.  I know it cost a bit more to have a save function, but password* saves have gone the way of pet rock.  Someone needs to inform Titus.  One has to wonder if they are still wearing bell bottoms over there also.

Avoid this game at all costs.

* Speaking of password saves, not only does Top Gun use them, it uses the most annoying kind—the icon-based password.  Like Castlevania Bloodlines for the Sega Genesis, not only do you have to keep writing down passwords on tiny slips of paper that you probably are going to lose anyway, you are expected to sketch out little pictures.  Passwords are annoying in this age of technical sophistication, but icon-based passwords are cruel and unusual punishment.

- Tolen Dante

(September 2, 2002)

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