"The
main problem with the gameplay is that your F-14 can only fly about
three stories off the ground."
I
like flight simulators and mission-based war games.I really liked the last Titus hand held game I played (Planet
Monsters for the GBA).For
these reasons, I really wanted to like Top Gun: Firestorm.I really did.But,
despite every bit of effort I put in to it, the game’s serious flaws
completely overwhelmed what few positive traits the game displayed.
I’ll
get those positive elements out of the way quickly.The graphics are solid for a Gameboy Color title.The colors are crisp and the sprites are well drawn.The difficulty level is well thought out also.Though the flaws which I will discuss later in the review make
some of the levels unfairly difficult, each level is broken down into a
set of objectives.If you
die after completing the second objective, you are not forced to go back
to the first as you are in so many games of this type.Of course, when you’ve lost your full allotment of aircraft,
you do have to start over, but it is still better than starting over
after every death.
The
first major problem is that, though there are twelve missions over four
different terrain types each with multiple objectives, all of the levels
feel basically the same.Flying
over water fighting ships is in no way differentiated from flying over
land fighting tanks.The
objectives within these mission display little variety either.The sad fact is, after a player has completed the first few
levels, they have nothing new to look forward to.
And
even those first few levels are void of fun.The main problem with the gameplay is that your F-14 can only fly
about three stories off the ground.It can not fly high enough to avoid a warehouse or the top deck
of a battleship.No,
really.I’m serious.In actuality there are only two levels that your plane can exist
at—“on the ground” and “darn near close to the ground.”
Finally,
the lack of a battery save is the black icing on this poisoned cake.I know it cost a bit more to have a save function, but password*
saves have gone the way of pet rock.Someone needs to inform Titus.One has to wonder if they are still wearing bell bottoms over
there also.
Avoid
this game at all costs.
*
Speaking of password saves, not only does Top Gun use them, it uses the
most annoying kind—the icon-based password.Like Castlevania Bloodlines for the Sega Genesis, not only do you
have to keep writing down passwords on tiny slips of paper that you
probably are going to lose anyway, you are expected to sketch out little
pictures.Passwords are annoying in this age of technical sophistication,
but icon-based passwords are cruel and unusual punishment.