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Wario Ware, Inc.: Mega
Microgames
Score: 9.5 / 10
Pros:
-
Pick-up and play
-
Strangely appealing design
-
Great walk down memory lane
-
Requires as much concentration as you can muster
-
Humor is offbeat but on-target
-
Great unlockable extras
Cons:
-
Can suck up mega amounts of time
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Not always clear how to win a “stage”
"Wario
Ware, Inc.: Mega Microgames is like everything and nothing you’ve ever
played."
Wario
Ware, Inc.: Mega Microgames (WW) is like everything and nothing you’ve
ever played.There’s the
familiar, the insane, the quirky, the sublime – all this in one tiny
cartridge.
The
premise behind WW is that Wario realizes there’s big bucks available
in game development.He
assembles a band of developers to create over 200 games, which can each
be played in under 5 seconds.It
becomes your job to face-off against each developer and ultimately
defeat Wario at his own game.
You
think that a bunch of microgames would be anything but engrossing.You’ll be thrown by the kinetic frenzy of hair-cutting,
log-sawing, snot-sucking, teeth-brushing, strawberry-dropping,
spoon-bending, rhino-taunting, paw-shaking, bug-licking, worm-squirming,
gear-moving, cat-spotting, sandwich-eating, sword-catching action.For once I can say that I was truly surprised by a game.Surprised not only with its style, action and inventiveness but
also with the fact it can suck anyone that plays it – from age three
to adult.
But
how about I explain how it works?
Let’s
say you’re taking on Dr. Crygor’s batch of games.You’ll have to eat a banana first (by rapidly pressing the
“A” button).Two
seconds later the game switches to a “fighter” where you must defend
yourself with presses of the directional pad.The next game you have to cut a piece of steak by pressing left
and right on the control pad.And
so it goes… until the boss battle.
Each
microgame is introduced by an ambiguous description of what you’re
supposed to do.By
ambiguous, I mean a description that says, “Sleep” and a picture of
blinking cat appears.There
are more than a few of these, “What the hell am I supposed to do?”
reactions but after a few runs throughs you become familiar with them.Plus, each one can be practiced on its own.Many of the microgames you’ll tackle are outright hilarious –
just try landing Wario on a floatation device in the shape of a banana!
The
speed at which the games switch can’t be fully appreciated until the
Hard level is unlocked.Hard
level ups the speed after each microgame to the point that if you blink
you’re dog meat.Layer on
top of that the random nature of the puzzles you’ll face and you’re
looking at a true test of concentration and reflexes.If you can break 35 on this level, I bow before you!
Not
only do you get all the microgames but there are two other (unlockable)
full-version games: Dr. Wario (exactly the same as Dr. Mario that
appeared on the NES) and Sheriff, from far away 1979.These single player games are good enough but WW has even more
gaming in the form of two-player games that can be played using one GBA.They’re incredibly simple – each player is assigned a
shoulder button – but extremely effective.Good for long bus and plane trips – just be sure you’re on
good terms with your opponent and he brushed his teeth recently.
Even
though everything is so rapid-fire, the presentation suffers nothing.WW features a curious mix of crude hand-drawn stickmen and
digitized images of fruit.WW
also guest stars a number of old Nintendo games.The original Mario Brothers, Metroid, Duck Hunt, F-Zero and The
Legend of Zelda make cameos.If
you’ve followed Nintendo since the NES days, there’s a real sense of
history and touches of nostalgia from more innocent times – heck,
R.O.B. the robot even puts in an appearance.
Wario
Ware, Inc.: Mega Microgames is another high water mark for Nintendo and
an even higher mark for the Game Boy Advance – it should be in your
GBA library.