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Roots:
Gates of Chaos has one significant problem: it’s graphics.
In the vein of Baldur’s Gate: Dark Alliance and Gauntlet: Dark
Legacy, Roots shoots for a ¾ perspective of a 3D environment, complete
with 3D characters. By
itself this is a great idea, however it’s execution is horrid.
The 3D characters are more blobby bits of angular textures than
anything recognizable. (Graphics
aren’t everything but they should never be this distracting.)
It’s really too bad because if you can fight through that
aspect of the game – maybe 90% of the play time – there’s some
enjoyment and depth to be found.

To
its credit, Roots features some great artwork between mission that dives
that action forward. Equally,
the menus are easy to navigate and read.
If only this same sensibility was applied to the action!
If a more straightforward Zelda-like presentation (top down) had
been opted for, Roots could have been much more playable.
(However, I’m no game designer so what the hell do I know?)
After
choosing one of five characters and completing the most basic of
tutorials you set off on your quest to save the world, etc. crushing all
whom get in your way. While
the presentation does get in the way, there’s plenty to do on your
quest, with side missions to partake in and |