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Platform: N-Gage

Publisher: Ubisoft

Developer: Gameloft

ESRB: T (Teen)

Released: March 2005

 

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Splinter Cell: Chaos Theory

Score: 8.4 / 10

 

Pros:

- Full roster of moves

- Stealthy gameplay

- Two-player co-op over Bluetooth

- Maybe the best game so far on N-gage

 

 

Cons:

- Quite a learning curve if you’re used to the console versions

- “Narrow” view feels slightly claustrophobic

 

 

Related Links:

Review: Splinter Cell - Pandora Tomorrow (XB)

Review: Splinter Cell (XB)

Review: Splinter Cell - Chaos Theory (PS2)

"With Sam’s inventory of moves accounted for, the gameplay is very similar to the other versions of Chaos Theory."

 

Sam Fisher’s previous outing on the N-gage was a barely ho-hum sidescroller that lacked a lot of the magic of the 3D versions found on the home consoles.  Splinter Cell: Chaos Theory brings Sam Fisher back to the N-gage, this time with a fully 3D engine and much of what has made the console versions so popular.

 

splinter cell chaos theory review          splinter cell chaos theory review

 

The story, rolled out through between mission cutscenes, is weak and involves a plot to destroy the world!  Or something to that affect.  I would suggest you’re not playing Splinter Cell expecting a heart-pounding political thriller.  The story will not blow you away but what is sure to raise eyebrows is that Chaos Theory plays so much like the console versions.

 

With the obvious graphical downgrades, Sam walks, creeps, crouches, jumps, shimmies, rolls, shoots, wall-jumps, and pick locks just as in the console versions.  And even with the graphical downgrades, Sam can still activate night and thermal vision, so stealthy approaches can be exercised.  With Sam’s inventory of moves accounted for, the gameplay is very similar to the other versions of Chaos Theory.  Gameloft did a great job porting the main points of Chaos Theory.

 

Controlling Same takes some adjusting, not so much with the directional pad but with all the functions mapped to the number pad.  Faithful cell phone gamers probably won’t encounter much of a learning curve but it took me a couple of hours to get things under control, particularly when it came to moving the camera. (The tutorial process is very good – I’m just slow.)

 

The difficulty level isn’t horrendous.  There are sections that are extremely tough but the save system is forgiving enough that you’re not stuck replaying large sections of a level if Sam dies or fails a mission requirement.  Plus, you can tackle levels with a fellow op over Bluetooth.

 

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N-gage titles may be slim in numbers at the moment, which helps Splinter Cell: Chaos Theory stand out even more, but this is a great game for the N-gage.

 

- Omni

(April 23, 2005)

 

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