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As
a gaming platform, I’ve mostly overlooked the N-gage.
The game deck itself left a bad taste in my mouth.
Nokia shaped-up the unit with the release of the QD but there’s
a continued perception that it’s not worthy as a game machine.
Making rethink this is SSX Out of Bounds.

Developed
by EA Canada, Out of Bounds takes the “one mountain” approach of SSX
3 and crams it onto the QD with a lot of same kind of fun found with
it’s big brother console versions. The graphics have obviously been scaled back in a big way –
the characters lack necks, poor draw distance – and the audio takes
some hits but the basics of going fast and performing lots of
physics-bending tricks are still accounted for.
It
does takes some adjusting and learning to really get a handle on the
control, especially if you’re used to having shoulder buttons;
however, the way the borders handle is a carbon copy of that found in
SSX 3. So although it takes
a bit of time to adjust to the controls it’s not long enough to cause
frustration.
The
environments are good translation of those found in SSX 3 though
there’s less chance of free-roaming and many more obvious off-limit
areas. Each run, whether it
be racing or trick challenges, scrolls by in an acceptable manner but
the graphical chop can be distracting at times.
Much more effort went toward creating smooth animations for the
border. The trade-off
between speed and looking acceptable was a good choice though.
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