"Aggressive
Inline stands out as a pleasant surprise and a solid alternative for
Tony Hawk fans."
Inline
skating hasn’t received the same kind of media attention that other
“extreme” sports like skateboarding and BMX have, but Aggressive
Inline certainly brings the sport to the forefront of extreme games on
the PlayStation 2. The game’s developer, Z-Axis, has been improving
with each successive extreme title that they’ve brought to the table.
Thrasher: Skate and Destroy attracted a lot of skateboarding fans with
its more realistic approach to skating, versus the pseudo-arcade style
of the Tony Hawk series. Now, Aggressive Inline (AI) tries to one-up
Tony Hawk’s Pro Skater 3 as the best “X-game” on the PS2… and in
many ways, it succeeds.
Gamers
who have played Dave Mirra 2 probably remember the huge levels
available. In fact, it was easy to get lost the first few times through
each stage and some memorization was necessary to finish certain level
objectives in the set time frame. Z-Axis has trimmed a bit off of the
level size in AI, to the point where they’re maneuverable but still
big. The good news is that there’s a lot of environmental interaction,
which affects AI’s gameplay.
Certain
objectives must be fulfilled by talking to people or interacting with
objects. Other objectives appear after triggering certain events. For
example, on the first level, once a player grinds the edge of a
particular cliff, a large boulder becomes dislodged and is held up by
two chains. Once players grind both chains, the boulder crashes down,
changing the level layout. Tony Hawk 3 did this kind of thing, but not
to the extent that AI demonstrates. What’s even better is that Z-Axis
has taken away the clock, so that players are free to try challenges
as
many times as they want or until the “juice” meter runs out. Since
each level has dozens of power-ups to keep the meter full, and since
players can also keep the meter full by pulling off tricks, it’s
possible to literally spend hours on one stage.
One
other big difference in AI’s gameplay is the addition of experience
levels for certain attributes, like speed, grinds, jumping, and manuals.
Experience points are gained for each trick or maneuver that a player
successfully pulls off. Once enough experience is earned, attributes
level up,
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improving the player’s abilities
overall. Since there’s no clock to rush players through the game’s
levels, players can also work
to improve their stats, allowing them to jump higher, maintain better
balance during grinds and stalls, and skate and rotate faster. It’s a
simple, yet effective way to add replay value to the game. Combine this
with the numerous challenges to complete and hidden items to find, and
AI becomes a game that players will go back to time and again.
Tony
Hawk players will feel right at home with AI’s controls. Grabs and
flips are easily executed by entering certain D-Pad commands and
pressing the square button. Grinds are done using the triangle button,
and ollies are done by pressing X. Like Tony Hawk 3, Aggressive Inline
has a revert of its own, called a “Cess Slide”. By pressing R2 when
landing a trick in a pipe or bowl setup, it’s possible to link these
tricks with manuals and standard tricks to nail trick scores with huge
multipliers to the tune of millions of points per trick set. Linking
tricks becomes easier as players level up their attributes, and it also
becomes important. Certain challenges require players to score a certain
amount of points in a certain time frame (such as 250,000 points in 2
minutes). Each skater has his (or her) own special tricks, but unlike
Tony Hawk 3, players must find special trick icons in order to unlock
the specials.
AI’s
visuals certainly get the job done. Some levels have nice texturing and
lighting effects. Others have some very nice reflections on puddles of
water or marble flooring. There are weather effects, including snow and
lightning-laced thunderstorms. The skaters themselves animate smoothly,
whether in trick routines or whether they’re face-planting.
There
are a few glitches which can take place, such as skaters endlessly
falling through the air or falling into locked areas without the
possibility of exit. The aforementioned “falling through the air”
bug also victimized Dave Mirra 2, which shows that Z-Axis still has a
little bit of work to do in the QA department; however, AI recognizes
the bug and resets players back to the level they were on after a short
while.
As
with many other extreme sports releases, AI boasts a soundtrack powered
by licensed musical acts. Rock and rap seem to be the focuses here, with
bands such as Hoobastank, P.O.D., Reel Big Fish, Black Sheep, and
Pharcyde. The soundtrack is actually very good, but the playlist is a
bit too short. Extended play sessions with AI will leave some players
cursing after hearing the same songs over and over (and over and over)
again. Aside from the soundtrack, the game’s speech stands out as one
of its strong points. People on each level interact with you, whether
it’s for giving out challenges or to swear at you for nearly running
them down. Of particular note is a clown who talks some serious trash on
the Boardwalk stage – it’s some funny stuff, no doubt. The other
sound effects are pretty standard, although the grind effects tend to be
inconsistent.
Aggressive
Inline is Z-Axis’ coming of age title. The game isn’t perfect, but
it does a lot of things well and is at least as much fun to play as Tony
Hawk 3, if not more so. The game’s challenges are all possible with a
little bit of work, and there’s a lot of hidden stuff to find. Add the
leveling-up feature, the park editor, and several hidden characters and
feaures, and Aggressive Inline stands out as a pleasant surprise and a
solid alternative for Tony Hawk fans.