|
The
balance between the races is actually very good even though the tactics
to win are different; however, there’s precious little in the way of
resource gathering.
The
three species have their own way of producing “credits” for
additional units. For
example, the Aliens are awarded Infestation Points (i.e. credits) for
killing enemies and impregnating hosts.
Traditional RTS conventions with base building would not have
worked with APE. Instead,
the action is more mobile, focusing on moving squads around the map,
with no fall-back safety position.
At times, this focus on movement showcases APE’s erratic
pathfinding.
As
any RTS fan will tell you, there has yet to be an RTS with perfect
pathfinding. There are
always a few units that go stumbling off on their own.
APE forces you to be ultra vigilant to ensure your designated
units get from Point A to B without taking the scenic route.
This can be maddening if you’re playing as the humans and your
CommTech decides to play Rambo. This
is maddening because he’s your only link to the outside world –
he’s the only one that can call in new troops.
Losing him is like losing a construction yard in a traditional
RTS. This led me to buy a
CommTech with each new shipment of troops, which can actually be a bad
thing. (“Too many chefs, not enough cooks,” sort of thing.)
Also, there’s an inability to keep the units in formation,
which would help immensely in 1) protecting the weaker units from being
killed and 2) preventing them from wandering off.
But
none of the pathfinding is as unnerving as the persistent and
hair-pulling fog-of-war. For
those that don’t know, fog-of-war is any part of the map that is
unexplored. Once an area is
explored, the black is replaced with the features; however, when you
move on, the area turns opaque and you can’t see any enemy units that
might be in that area. This
might make sense with the Aliens and Predators but the humans?
An orbiting ship supplies them!
You’re telling me they don’t have some kind of radar?
On top of that, most of your enemies hang just around the fringe
of your units’ line of sight. Why?
I don’t know (besides the foreboding "ping" of the
human motion detectors).

Level
designs mostly rely on the “funnel” method.
This wouldn’t be a problem if it wasn’t so relied upon.
Although fighting your way through a slot canyon can create
tension, it just feels repetitive after a while (regardless the
species). The various
missions keep things from feeling completely stagnant.
All
that said, APE’s still highly playable and fun.
It’s certainly not the most polished RTS, but Zono has done a
great job sticking to the source materials, while making a few additions
of their own, and keeping the action steady.
The presentation gets high points for the most part – lots of
color, explosions, audio is very good and compares favorably with the
Xbox version. APE even has
a Pause Time mode, which allows you to zoom in and rotate the camera for
a better look at the action. This
has very little in the way of tactical use since the fog-of-war is so
intrusive – you can’t plan out attacks by examining the explored
environments. It should go
without saying that there’s more here for the Aliens vs. Predator fan,
even with APE's distinct lack of cutscenes.
RTS
games are in short supply in the console world, but Aliens vs. Predator:
Extinction bodes well for its future if someone can take the torch and
run with it. APE is quite
tactical, the control is good and it should keep fans interested, even
with the fog-of-war, funnel levels, and pathfinding problems – a good
RTS entry.
-
Omni
(August
31, 2003)
Search for Related
Topics:
...More
Playstation 2 Game Reviews...
...More
Strategy Game Reviews...
...More
Reviews of Games Published by Fox Interactive...
...More
Reviews of Games Published by Electronic Arts...
|