|
someone, you press X. If you tap it repeatedly, your character
will chain your attacks into a combo. You can chain about four different
attacks in one combo. That combo never changes and after you finish one
round, you just restart the exact same four moves. It gets increasingly
repetitive and boring as you progress in the game. There is no advantage
even gained from fighting as there are no experience points involved and
monsters very rarely drop anything worthwhile. In fact fighting is not a
necessity as you can just run to the next area. There is also 4
additional magic attacks you can use. They are stored in your ALD - a
hunter’s armband that is more of a necessity than a fashion piece. You
access these attacks by pressing R1 and then pressing the corresponding
button that is next to each attack displayed at the bottom of your
screen. These magic attacks do come in handy when facing some bosses but
do not add enough variety to make it enjoyable.
While
attacking, you have two options to use. One is to lock onto a specific
monster using L2 and then attack or keep a wide angle and attack
manually. When in close and locked on, you have the option of strafing
around your target using L1 and R1, clockwise and counter-clockwise.
This is a pretty useful move especially with some bosses. The downside
to locking on, is that sometimes the game will pick the wrong target
which leaves you open to attacks while you cycle through. Also you can
get caught in terrible camera angles and not be able to see a legion of
enemies attacking you from your blind spot. Many times I found myself
relying on the mini-map radar instead of what I actually see on screen.
The downside to the manual view is that if you attempting to use magic
attacks and you are not positioned right, you will miss a lot unless you
have a wide angled attack.
The
monsters you face sometimes are diverse but a lot of times you'll see
the same monster except in a different colour. This is a regular
occurrence with mushrooms and blobs. Most of the monsters behave alike
so you can basically apply the same strategy to every single one and
still succeed. The bosses are not overly difficult because they always
have one glaring weakness that is easy to exploit - like lack of
agility.

To
perform your duties as a hunter, there are some key locations in every
town that you need to be familiar with. The first is the Guild. The
Guild is where you get assigned all your hunter tasks that earn you
money and experience stars for the next level. Once you have accumulated
enough stars to advance to the next level, you have to travel to Rueloon
to the hunter exam centre. There you will go through several challenges
and if you pass you will get a new rank and be able to take on different
challenges. In a hunter task, you can use the default character of Edda
or any other character whose card you have. You can also take on notice
board tasks from Guilds. Notice board tasks are jobs that do not earn
you any money but you need to do two of them every level to earn enough
dignity points to progress. They are primarily used as a way to advance
the story unlike hunter tasks which are time consuming. Notice board
tasks are only playable by Edda as the story doesn't make sense with
another character in his place.
The
other characters that Edda collects cards of also have a hunter class.
They start at the lowest level and only Edda can make them rise up the
ranks. Every time Edda exorcises a malademon, he gets a certain amount
of SP. In the menu, he can assign the SP to his characters like
experience points until they reach the next level.
The
other key location that every hunter needs is the card shop. In End of
Darkness, everything revolves around cards. You can play different
characters if you get their character card, you can get better stats by
equipping attack and defense cards and you can execute different attacks
by equipping different item and magic cards in your ALD. Nearly all the
cards excluding character cards are available to purchase in a card
shop. Character cards are won in a lottery or dropped by powerful
monsters. The card shop is necessary for character cards as well though.
You cannot play as a character unless you materialize the character card
into a character in the shop.
Herein
the card shop lies one of the most interesting and useful aspects of End
of Darkness - the synthesis system. You are able to synthesize (combine)
two different cards into a unique and more powerful single card. Of
course, you can't just mix any two cards as some cards to not match in
the game. To synthesize two cards, you have to pick the correct sorcerer
(each one specializes in a specific type of card such as attack, magic,
defense) and then the two cards. You can gain a significant advantage in
the game if you are familiar with synthesis.
In
the world, you will not explore much of your own free will. The world is
represented by a map and you can only travel to the locations listed on
the map. These locations are mainly cities but sometimes areas that you
are required to go to because of a hunter or notice board task. There is
no travelling between places, you just select a city and you are there.
With only five cities to pick, it is terribly redundant and very linear.
However, I will give credit to the cities themselves. Each city is
uniquely different and diversely constructed. You can tell which city
you are in no matter what corner of the city you are at. The same cannot
be said about many of the battlefields which vary from a desert, to a
forest, to a building and not much more.
This
game is also playable online where you can play co-operatively or player
vs. player by yourself or in teams. There are cards you can pick up
which are useable in single player mode, but there's really no desire to
make use of it once you experience online. The single player campaign
isn't short but it isn't close to being lengthy. You could play through
it fast which would be recommended as there isn't anything to do off the
story path.
Arc
the Lad: End of Darkness falls short again on sound. There is no voice
acting in the cut scenes as it is completely relayed through text. This
may be a good thing if the voice acting would resemble the quality of
the game but nonetheless they should have included it with an option to
switch it on or off. There is also mediocre battle music played in the
background that really doesn't make anything seem exciting at all.
For
the Arc the Lad series, End of Darkness is a step in the wrong
direction. There are just simply too many things done completely wrong
with this game. They need to take a step back and remember how the true
Arc the Lad games were like. A sequel will need to take things from the
history of the series and ignore this game except for some minor
exceptions. Many better games of this type exist on the PS2 so I would
not recommend this except to the most fanatic Arc the Lad fans.
-
Stefan Shetty
(September
5, 2005)
Search
for Related Topics:
...More
Playstation 2 Game Reviews...
...More
Role-Playing Game Reviews...
...More
Strategy Game Reviews...
...More
Reviews of Games from Namco... |